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authorJulian Eisel <julian@blender.org>2022-10-20 13:51:20 +0300
committerJulian Eisel <julian@blender.org>2022-10-20 14:17:22 +0300
commitc81bc09876f84753f3c69e024196b70a88c6cebe (patch)
tree7da397dbf91f9f6f0531044401d6a131ea11670c /source/blender/gpu/intern/gpu_immediate_private.hh
parent8a43bfd8fd8d08438c5cc58befdf3e661aa17297 (diff)
GPU: Avoid undocumented/fragile dependency on shader enumerator order
Previously this was using `GPU_SHADER_TEXT` as default value indicating an "unset" state. This wasn't documented in the definition (and so D16284 added a new enumerator that broke this). Plus code was assuming this enumerator would always have the value 0 without specifying this in the definition either. In this case it's easy to not rely on the enum value at all, and just use `std::optional` to add a "unset" state. Differential Revision: https://developer.blender.org/D16303
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_immediate_private.hh8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_private.hh b/source/blender/gpu/intern/gpu_immediate_private.hh
index 74ebbdc7ae3..c4e11e7082b 100644
--- a/source/blender/gpu/intern/gpu_immediate_private.hh
+++ b/source/blender/gpu/intern/gpu_immediate_private.hh
@@ -9,6 +9,8 @@
#pragma once
+#include <optional>
+
#include "GPU_batch.h"
#include "GPU_primitive.h"
#include "GPU_shader.h"
@@ -42,9 +44,9 @@ class Immediate {
/** Wide Line workaround. */
/** Previously bound shader to restore after drawing. */
- eGPUBuiltinShader prev_builtin_shader = GPU_SHADER_TEXT;
- /** Builtin shader index. Used to test if the workaround can be done. */
- eGPUBuiltinShader builtin_shader_bound = GPU_SHADER_TEXT;
+ std::optional<eGPUBuiltinShader> prev_builtin_shader;
+ /** Builtin shader index. Used to test if the line width workaround can be done. */
+ std::optional<eGPUBuiltinShader> builtin_shader_bound;
/** Uniform color: Kept here to update the wide-line shader just before #immBegin. */
float uniform_color[4];