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authorCampbell Barton <ideasman42@gmail.com>2018-09-12 05:18:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-12 05:19:46 +0300
commit7eecc9407415e18eaab2ded2fcc883edbf58c633 (patch)
tree0ca4e707c50ea1d6c86ce61cf0f3498f4a7b3373 /source/blender/gpu/intern/gpu_immediate_util.c
parentbaca8344d997e0a7c6f5f1833cd5b734b5e680da (diff)
Cleanup: use uint/uchar types in GPU
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index 0a75bd17d8c..fdba7800016 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -144,7 +144,7 @@ void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
*
* \param x color.
*/
-void imm_cpack(unsigned int x)
+void imm_cpack(uint x)
{
immUniformColor3ub(((x) & 0xFF),
(((x) >> 8) & 0xFF),
@@ -205,7 +205,7 @@ void imm_draw_circle_fill_aspect_2d(uint shdr_pos, float x, float y, float rad_x
* \note We could have `imm_draw_lined_disk_partial` but currently there is no need.
*/
static void imm_draw_disk_partial(
- GPUPrimType prim_type, unsigned pos, float x, float y,
+ GPUPrimType prim_type, uint pos, float x, float y,
float rad_inner, float rad_outer, int nsegments, float start, float sweep)
{
/* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
@@ -239,14 +239,14 @@ static void imm_draw_disk_partial(
* \param sweep: Specifies the sweep angle, in degrees, of the disk portion.
*/
void imm_draw_disk_partial_fill_2d(
- unsigned pos, float x, float y,
+ uint pos, float x, float y,
float rad_inner, float rad_outer, int nsegments, float start, float sweep)
{
imm_draw_disk_partial(GPU_PRIM_TRI_STRIP, pos, x, y, rad_inner, rad_outer, nsegments, start, sweep);
}
static void imm_draw_circle_3D(
- GPUPrimType prim_type, unsigned pos, float x, float y,
+ GPUPrimType prim_type, uint pos, float x, float y,
float rad, int nsegments)
{
immBegin(prim_type, nsegments);
@@ -257,12 +257,12 @@ static void imm_draw_circle_3D(
immEnd();
}
-void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float rad, int nsegments)
+void imm_draw_circle_wire_3d(uint pos, float x, float y, float rad, int nsegments)
{
imm_draw_circle_3D(GPU_PRIM_LINE_LOOP, pos, x, y, rad, nsegments);
}
-void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float rad, int nsegments)
+void imm_draw_circle_fill_3d(uint pos, float x, float y, float rad, int nsegments)
{
imm_draw_circle_3D(GPU_PRIM_TRI_FAN, pos, x, y, rad, nsegments);
}
@@ -276,7 +276,7 @@ void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float rad, int nseg
* \param x2 right.
* \param y2 top.
*/
-void imm_draw_box_wire_2d(unsigned pos, float x1, float y1, float x2, float y2)
+void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2)
{
immBegin(GPU_PRIM_LINE_LOOP, 4);
immVertex2f(pos, x1, y1);
@@ -286,7 +286,7 @@ void imm_draw_box_wire_2d(unsigned pos, float x1, float y1, float x2, float y2)
immEnd();
}
-void imm_draw_box_wire_3d(unsigned pos, float x1, float y1, float x2, float y2)
+void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2)
{
/* use this version when GPUVertFormat has a vec3 position */
immBegin(GPU_PRIM_LINE_LOOP, 4);
@@ -364,7 +364,7 @@ void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3])
* \param stacks Specifies the number of subdivisions along the z axis.
*/
void imm_draw_cylinder_fill_normal_3d(
- unsigned int pos, unsigned int nor, float base, float top, float height, int slices, int stacks)
+ uint pos, uint nor, float base, float top, float height, int slices, int stacks)
{
immBegin(GPU_PRIM_TRIS, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {
@@ -415,7 +415,7 @@ void imm_draw_cylinder_fill_normal_3d(
immEnd();
}
-void imm_draw_cylinder_wire_3d(unsigned int pos, float base, float top, float height, int slices, int stacks)
+void imm_draw_cylinder_wire_3d(uint pos, float base, float top, float height, int slices, int stacks)
{
immBegin(GPU_PRIM_LINES, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {
@@ -452,7 +452,7 @@ void imm_draw_cylinder_wire_3d(unsigned int pos, float base, float top, float he
immEnd();
}
-void imm_draw_cylinder_fill_3d(unsigned int pos, float base, float top, float height, int slices, int stacks)
+void imm_draw_cylinder_fill_3d(uint pos, float base, float top, float height, int slices, int stacks)
{
immBegin(GPU_PRIM_TRIS, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {