Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-08-01 06:35:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-01 06:35:26 +0300
commit4c38d84e738fbe0e5324313c68f2e7eacc4ca1fb (patch)
treed7a0880c3c72c8915220a6bd414f35a30a6dd03e /source/blender/gpu/intern/gpu_immediate_util.c
parent8ddaa6a4e237cfa667ace4a00f147e2683d83840 (diff)
Cleanup: double promotion
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index a4e54d15034..e6923d38110 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -55,7 +55,7 @@ static void imm_draw_circle(Gwn_PrimType prim_type, const uint shdr_pos, float x
{
immBegin(prim_type, nsegments);
for (int i = 0; i < nsegments; ++i) {
- const float angle = 2 * M_PI * ((float)i / (float)nsegments);
+ const float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments);
immVertex2f(shdr_pos, x + rad * cosf(angle), y + rad * sinf(angle));
}
immEnd();
@@ -99,7 +99,7 @@ static void imm_draw_disk_partial(
float rad_inner, float rad_outer, int nsegments, float start, float sweep)
{
/* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
- const float angle_start = -(DEG2RADF(start)) + (M_PI / 2);
+ const float angle_start = -(DEG2RADF(start)) + (float)(M_PI / 2);
const float angle_end = -(DEG2RADF(sweep) - angle_start);
nsegments += 1;
immBegin(prim_type, nsegments * 2);
@@ -141,7 +141,7 @@ static void imm_draw_circle_3D(
{
immBegin(prim_type, nsegments);
for (int i = 0; i < nsegments; ++i) {
- float angle = 2 * M_PI * ((float)i / (float)nsegments);
+ float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments);
immVertex3f(pos, x + rad * cosf(angle), y + rad * sinf(angle), 0.0f);
}
immEnd();
@@ -221,8 +221,8 @@ void imm_draw_cylinder_fill_normal_3d(
{
immBegin(GWN_PRIM_TRIS, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {
- const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
+ const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices);
+ const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices);
const float cos1 = cosf(angle1);
const float sin1 = sinf(angle1);
const float cos2 = cosf(angle2);
@@ -272,8 +272,8 @@ void imm_draw_cylinder_wire_3d(unsigned int pos, float base, float top, float he
{
immBegin(GWN_PRIM_LINES, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {
- const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
+ const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices);
+ const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices);
const float cos1 = cosf(angle1);
const float sin1 = sinf(angle1);
const float cos2 = cosf(angle2);
@@ -309,8 +309,8 @@ void imm_draw_cylinder_fill_3d(unsigned int pos, float base, float top, float he
{
immBegin(GWN_PRIM_TRIS, 6 * slices * stacks);
for (int i = 0; i < slices; ++i) {
- const float angle1 = 2 * M_PI * ((float)i / (float)slices);
- const float angle2 = 2 * M_PI * ((float)(i + 1) / (float)slices);
+ const float angle1 = (float)(2 * M_PI) * ((float)i / (float)slices);
+ const float angle2 = (float)(2 * M_PI) * ((float)(i + 1) / (float)slices);
const float cos1 = cosf(angle1);
const float sin1 = sinf(angle1);
const float cos2 = cosf(angle2);