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authorCampbell Barton <ideasman42@gmail.com>2017-09-13 17:39:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-13 18:24:50 +0300
commit6d359e4498848d795b8043e923850d0a0da7f4ed (patch)
treed46262708081379039f41d7c33f14028d4ef84de /source/blender/gpu/intern/gpu_immediate_util.c
parent2a01fb61f8402b31b9f85039e28acf310b1da332 (diff)
Cleanup: use explicit 2d suffix for imm utils
Avoid ambiguity between 2d/3d (which were already named).
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index e6923d38110..4f68bbef4d7 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -71,7 +71,7 @@ static void imm_draw_circle(Gwn_PrimType prim_type, const uint shdr_pos, float x
* \param radius The circle's radius.
* \param nsegments The number of segments to use in drawing (more = smoother).
*/
-void imm_draw_circle_wire(uint shdr_pos, float x, float y, float rad, int nsegments)
+void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
{
imm_draw_circle(GWN_PRIM_LINE_LOOP, shdr_pos, x, y, rad, nsegments);
}
@@ -86,7 +86,7 @@ void imm_draw_circle_wire(uint shdr_pos, float x, float y, float rad, int nsegme
* \param radius The circle's radius.
* \param nsegments The number of segments to use in drawing (more = smoother).
*/
-void imm_draw_circle_fill(uint shdr_pos, float x, float y, float rad, int nsegments)
+void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
{
imm_draw_circle(GWN_PRIM_TRI_FAN, shdr_pos, x, y, rad, nsegments);
}
@@ -128,7 +128,7 @@ static void imm_draw_disk_partial(
* \param start: Specifies the starting angle, in degrees, of the disk portion.
* \param sweep: Specifies the sweep angle, in degrees, of the disk portion.
*/
-void imm_draw_disk_partial_fill(
+void imm_draw_disk_partial_fill_2d(
unsigned pos, float x, float y,
float rad_inner, float rad_outer, int nsegments, float start, float sweep)
{
@@ -166,7 +166,7 @@ void imm_draw_circle_fill_3d(unsigned pos, float x, float y, float rad, int nseg
* \param x2 right.
* \param y2 top.
*/
-void imm_draw_line_box(unsigned pos, float x1, float y1, float x2, float y2)
+void imm_draw_line_box_2d(unsigned pos, float x1, float y1, float x2, float y2)
{
immBegin(GWN_PRIM_LINE_LOOP, 4);
immVertex2f(pos, x1, y1);
@@ -190,7 +190,7 @@ void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2)
/**
* Draw a standard checkerboard to indicate transparent backgrounds.
*/
-void imm_draw_checker_box(float x1, float y1, float x2, float y2)
+void imm_draw_checker_box_2d(float x1, float y1, float x2, float y2)
{
unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);