diff options
author | Jeroen Bakker <jbakker> | 2021-05-26 17:49:17 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 17:49:30 +0300 |
commit | 87055dc71b0d50cd25660969b55cda7d44af6a12 (patch) | |
tree | c30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/intern/gpu_index_buffer_private.hh | |
parent | e459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff) |
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU.
This patch only adds the framework for compute. So no changes for users at
this moment.
NOTE: As this is an OpenGL4.3 feature it must always have a fallback.
Use `GPU_compute_shader_support` to check if compute pipeline can be used.
Check `gpu_shader_compute*` test cases for usage.
This patch also adds support for shader storage buffer objects and device only
vertex/index buffers.
An alternative that had been discussed was adding this to the `GPUBatch`, this
was eventually not chosen as it would lead to more code when used as part of a
shading group. The idea is that we add an `eDRWCommandType` in the near
future.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/intern/gpu_index_buffer_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_index_buffer_private.hh | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_index_buffer_private.hh b/source/blender/gpu/intern/gpu_index_buffer_private.hh index 2405db8664a..358258604bf 100644 --- a/source/blender/gpu/intern/gpu_index_buffer_private.hh +++ b/source/blender/gpu/intern/gpu_index_buffer_private.hh @@ -75,13 +75,14 @@ class IndexBuf { void init(uint indices_len, uint32_t *indices); void init_subrange(IndexBuf *elem_src, uint start, uint length); + void init_build_on_device(uint index_len); uint32_t index_len_get(void) const { return index_len_; } /* Return size in byte of the drawable data buffer range. Actual buffer size might be bigger. */ - size_t size_get(void) + size_t size_get(void) const { return index_len_ * to_bytesize(index_type_); }; @@ -91,6 +92,11 @@ class IndexBuf { return is_init_; }; + virtual void bind_as_ssbo(uint binding) = 0; + + virtual const uint32_t *read() const = 0; + uint32_t *unmap(const uint32_t *mapped_memory) const; + private: inline void squeeze_indices_short(uint min_idx, uint max_idx); inline uint index_range(uint *r_min, uint *r_max); @@ -105,6 +111,10 @@ static inline IndexBuf *unwrap(GPUIndexBuf *indexbuf) { return reinterpret_cast<IndexBuf *>(indexbuf); } +static inline const IndexBuf *unwrap(const GPUIndexBuf *indexbuf) +{ + return reinterpret_cast<const IndexBuf *>(indexbuf); +} static inline int indices_per_primitive(GPUPrimType prim_type) { |