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authorJeroen Bakker <jbakker>2022-01-17 16:32:03 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:32:28 +0300
commit8fb2ff458ba579dba08bfdf57d043ad158b5db07 (patch)
treee6324c08c69de3e8ed34c1f85d0b2982fa1d38ed /source/blender/gpu/intern/gpu_init_exit.c
parent08822801acf648d23791fa308ec8c1c26f86963e (diff)
GPUShaderCreateInfo for interface abstraction
This is a first part of the Shader Create Info system could be. A shader create info provides a way to define shader structure, resources and interfaces. This makes for a quick way to provide backend agnostic binding informations while also making shader variations easy to declare. - Clear source input (only one file). Cleans up the GPU api since we can create a shader from one descriptor - Resources and interfaces are generated by the backend (much simpler than parsing). - Bindings are explicit from position in the array. - GPUShaderInterface becomes a trivial translation of enums and string copy. - No external dependency to third party lib. - Cleaner code, less fragmentation of resources in several libs. - Easy to modify / extend at runtime. - no parser involve, very easy to code. - Does not hold any data, can be static and kept on disc. - Could hold precompiled bytecode for static shaders. This also includes a new global dependency system. GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...). This patch already migrated several builtin shaders. Other shaders should be migrated one at a time, and could be done inside master. There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional directive for linting shaders to increase turn around time. What is remaining: - pyGPU API {T94975} - Migration of other shaders. This could be a community effort. Reviewed By: jbakker Maniphest Tasks: T94975 Differential Revision: https://developer.blender.org/D13360
Diffstat (limited to 'source/blender/gpu/intern/gpu_init_exit.c')
-rw-r--r--source/blender/gpu/intern/gpu_init_exit.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c
index 0eb2fe57c28..5815fb10b0c 100644
--- a/source/blender/gpu/intern/gpu_init_exit.c
+++ b/source/blender/gpu/intern/gpu_init_exit.c
@@ -32,6 +32,8 @@
#include "intern/gpu_codegen.h"
#include "intern/gpu_material_library.h"
#include "intern/gpu_private.h"
+#include "intern/gpu_shader_create_info_private.hh"
+#include "intern/gpu_shader_dependency_private.h"
/**
* although the order of initialization and shutdown should not matter
@@ -49,6 +51,9 @@ void GPU_init(void)
initialized = true;
+ gpu_shader_dependency_init();
+ gpu_shader_create_info_init();
+
gpu_codegen_init();
gpu_material_library_init();
@@ -70,6 +75,9 @@ void GPU_exit(void)
gpu_material_library_exit();
gpu_codegen_exit();
+ gpu_shader_dependency_exit();
+ gpu_shader_create_info_exit();
+
initialized = false;
}