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authorAntony Riakiotakis <kalast@gmail.com>2015-07-02 20:30:08 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-07-02 20:30:17 +0300
commit00808eb39ac04c484fcabac6b18666cb2a0191e7 (patch)
tree68319846e12dee6ababd82db4a4d28c1dcfe1c71 /source/blender/gpu/intern/gpu_init_exit.c
parenta5b2841aa0c4b1b90d29077ba174ed31ae8ee4d9 (diff)
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
option. This makes sense, since contexts get created at runtime, there is little reason to require recompilation for this. Only works on linux currently, will be doing more OSs later
Diffstat (limited to 'source/blender/gpu/intern/gpu_init_exit.c')
-rw-r--r--source/blender/gpu/intern/gpu_init_exit.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c
index a93c1a21130..aefddc774be 100644
--- a/source/blender/gpu/intern/gpu_init_exit.c
+++ b/source/blender/gpu/intern/gpu_init_exit.c
@@ -32,6 +32,8 @@
#include "BLI_sys_types.h"
#include "GPU_init_exit.h" /* interface */
+#include "BKE_global.h"
+
#include "intern/gpu_codegen.h"
#include "intern/gpu_private.h"
@@ -54,14 +56,17 @@ void GPU_init(void)
gpu_codegen_init();
- GPU_DEBUG_INIT();
+ if (G.debug & G_DEBUG_GPU)
+ gpu_debug_init();
+
}
void GPU_exit(void)
{
- GPU_DEBUG_EXIT();
+ if (G.debug & G_DEBUG_GPU)
+ gpu_debug_exit();
gpu_codegen_exit();
gpu_extensions_exit(); /* must come last */