diff options
author | M.G. Kishalmi <lmg@kishalmi.net> | 2011-02-08 00:57:40 +0300 |
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committer | M.G. Kishalmi <lmg@kishalmi.net> | 2011-02-08 00:57:40 +0300 |
commit | 16160f5fcc1689d8008603442fe31b4edb507fb2 (patch) | |
tree | 35e065da38016a6022b6509242932cedb31d2d34 /source/blender/gpu/intern/gpu_material.c | |
parent | a6baee52989ce520d76f440e7d089f755c8cfd5b (diff) |
GLSL shader part
bump-mapping update to properly support
multiple textures in different bump-spaces.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 65 |
1 files changed, 52 insertions, 13 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index c57499890ee..d1424dcabcd 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -892,6 +892,8 @@ static void do_material_tex(GPUShadeInput *shi) char *lastuvname = NULL; float one = 1.0f, norfac, ofs[3]; int tex_nr, rgbnor, talpha; + int init_done = 0, iBumpSpacePrev; + GPUNodeLink *vNorg, *vNacc, *fPrevMagnitude; GPU_link(mat, "set_value", GPU_uniform(&one), &stencil); @@ -1055,12 +1057,13 @@ static void do_material_tex(GPUShadeInput *shi) } else if( mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP)) { /* ntap bumpmap image */ + int iBumpSpace; float hScale = 0.1f; // compatibility adjustment factor for all bumpspace types float hScaleTex = 13.0f; // factor for scaling texspace bumps GPUNodeLink *surf_pos = GPU_builtin(GPU_VIEW_POSITION); - GPUNodeLink *vR1, *vR2, *fDet; - GPUNodeLink *dBs, *dBt, *vN; + GPUNodeLink *vR1, *vR2; + GPUNodeLink *dBs, *dBt, *fDet; if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) hScale = hScaleTex; @@ -1070,15 +1073,49 @@ static void do_material_tex(GPUShadeInput *shi) if(GPU_link_changed(stencil)) GPU_link(mat, "math_multiply", tnorfac, stencil, &tnorfac); + if( !init_done ) { + // copy shi->vn to vNorg and vNacc, set magnitude to 1 + GPU_link(mat, "mtex_bump_normals_init", shi->vn, &vNorg, &vNacc, &fPrevMagnitude); + iBumpSpacePrev = 0; + init_done = 1; + } + + // find current bump space if( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) - GPU_link( mat, "mtex_bump_init_objspace", - surf_pos, shi->vn, - GPU_builtin(GPU_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), - &vR1, &vR2, &fDet, &vN ); + iBumpSpace = 1; + else if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) + iBumpSpace = 2; else - GPU_link( mat, "mtex_bump_init_viewspace", - surf_pos, shi->vn, - &vR1, &vR2, &fDet, &vN ); + iBumpSpace = 4; // ViewSpace + + // re-initialize if bump space changed + if( iBumpSpacePrev != iBumpSpace ) { + + if( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) + GPU_link( mat, "mtex_bump_init_objspace", + surf_pos, vNorg, + GPU_builtin(GPU_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), + fPrevMagnitude, vNacc, + &fPrevMagnitude, &vNacc, + &vR1, &vR2, &fDet ); + + else if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) + GPU_link( mat, "mtex_bump_init_texturespace", + surf_pos, vNorg, + fPrevMagnitude, vNacc, + &fPrevMagnitude, &vNacc, + &vR1, &vR2, &fDet ); + + else + GPU_link( mat, "mtex_bump_init_viewspace", + surf_pos, vNorg, + fPrevMagnitude, vNacc, + &fPrevMagnitude, &vNacc, + &vR1, &vR2, &fDet ); + + iBumpSpacePrev = iBumpSpace; + } + if( mtex->texflag & MTEX_3TAP_BUMP ) GPU_link( mat, "mtex_bump_tap3", @@ -1089,6 +1126,7 @@ static void do_material_tex(GPUShadeInput *shi) texco, GPU_image(tex->ima, &tex->iuser), tnorfac, &dBs, &dBt ); + if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) { float ima_x= 512.0f, ima_y= 512.f; // prevent calling textureSize, glsl 1.3 only ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, &tex->iuser); @@ -1096,12 +1134,13 @@ static void do_material_tex(GPUShadeInput *shi) ima_x= ibuf->x; ima_y= ibuf->y; GPU_link( mat, "mtex_bump_apply_texspace", - fDet, dBs, dBt, vR1, vR2, vN, GPU_image(tex->ima, &tex->iuser), texco, - GPU_uniform(&ima_x), GPU_uniform(&ima_y), &shi->vn ); + fDet, dBs, dBt, vR1, vR2, + GPU_image(tex->ima, &tex->iuser), texco, GPU_uniform(&ima_x), GPU_uniform(&ima_y), vNacc, + &vNacc, &shi->vn ); } else GPU_link( mat, "mtex_bump_apply", - fDet, dBs, dBt, vR1, vR2, vN, - &shi->vn ); + fDet, dBs, dBt, vR1, vR2, vNacc, + &vNacc, &shi->vn ); } } |