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author | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 07:10:11 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 07:10:11 +0400 |
commit | 445003973434da55614e90fcee2f99f1765afd8f (patch) | |
tree | 0186dfc93e285db1bde059f93e78f48b37835b3d /source/blender/gpu/intern/gpu_material.c | |
parent | f75bf20c817d9e09b23513d007bc8cc69ff00d48 (diff) |
Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.
without this each face would get a solid color, this is the same method used in object mode.
also copy BLI_array.h fix from bmesh branch.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
0 files changed, 0 insertions, 0 deletions