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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-27 07:19:46 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-27 07:19:46 +0400 |
commit | 555f6cbe08db7c44ed4c6604f256a055b465d769 (patch) | |
tree | ff3702be8669b1870aaea608ea942c4eefbc7bde /source/blender/gpu/intern/gpu_material.c | |
parent | 70c955c48437b6387285e963bf8c6f7294700ca2 (diff) |
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
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