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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-22 03:32:46 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-22 03:32:46 +0400 |
commit | 5f95f7d2adb25ef7b821ec08f7f627664152d0b4 (patch) | |
tree | b8c09433c0e386f161d3937aaa0c253e20b1b7a1 /source/blender/gpu/intern/gpu_material.c | |
parent | b951c2be7f26caea266e3a27d9701b0374bdcad5 (diff) |
Add input sample averaging to PaintStroke.
Averages input samples to make the brush stroke smoother. Only mouse
location is averaged right now, not pressure/tilt/etc.
The DNA is in struct Paint.num_input_samples, RNA is
Paint.input_samples. In combination with PaintStroke usage this change
applies to sculpt, vpaint, and wpaint.
The range of useful values varies quite a bit depending on input
device; mouse needs higher values to match tablet pen, so set max
samples pretty high (64).
Release note section:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
0 files changed, 0 insertions, 0 deletions