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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
commit89a963fb7fdff543b77de790355b9dac3019bd33 (patch)
tree4e1d2245e20f8c21625e99d771776f66c233a0de /source/blender/gpu/intern/gpu_material.c
parentde4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index c59af3cc7fb..89b3a7d5f3f 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -672,9 +672,10 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
i = is;
GPU_link(mat, "shade_visifac", i, visifac, shi->refl, &i);
-
- /*if(ma->mode & MA_TANGENT_VN)
- GPU_link(mat, "shade_tangent_v_spec", GPU_attribute(CD_TANGENT, ""), &vn);*/
+#if 0
+ if(ma->mode & MA_TANGENT_VN)
+ GPU_link(mat, "shade_tangent_v_spec", GPU_attribute(CD_TANGENT, ""), &vn);
+#endif
/* this replaces if(i > 0.0) conditional until that is supported */
// done in shade_visifac now, GPU_link(mat, "mtex_value_clamp_positive", i, &i);
@@ -1461,8 +1462,8 @@ GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma)
GPU_material_construct_end(mat);
/* note that even if building the shader fails in some way, we still keep
- it to avoid trying to compile again and again, and simple do not use
- the actual shader on drawing */
+ * it to avoid trying to compile again and again, and simple do not use
+ * the actual shader on drawing */
link = MEM_callocN(sizeof(LinkData), "GPUMaterialLink");
link->data = mat;