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author | Diego Borghetti <bdiego@gmail.com> | 2012-01-03 23:41:36 +0400 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2012-01-03 23:41:36 +0400 |
commit | b197a7ea698eac7fc671a985f672948a9a842791 (patch) | |
tree | 5bfd62e19456ff23faadf88fa6a91dc8489fff9d /source/blender/gpu/intern/gpu_material.c | |
parent | ea9f5e3d2af34894660ada7efcbfe0d291333db1 (diff) |
Fix:
[#25834] no color of textobjects in game engine when combined with
textured objects
[#26893] Curruption of displayed text (debug properties/fps info or bgui)
when using animated/tile uv mode
The first bug was beacuse a bad mode on the texture environment, now
we save the current glTexEnvi, set the one that we need, draw and
restore the original at the end.
The second was because a missing call to glLoadIdentity for the
texture matrix and as we do before, now we do a gl-Push/Identity/Pop
for this matrix to.
The first problem was solved by Kanttori and the second by Dalai.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
0 files changed, 0 insertions, 0 deletions