Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDiego Borghetti <bdiego@gmail.com>2012-01-03 23:41:36 +0400
committerDiego Borghetti <bdiego@gmail.com>2012-01-03 23:41:36 +0400
commitb197a7ea698eac7fc671a985f672948a9a842791 (patch)
tree5bfd62e19456ff23faadf88fa6a91dc8489fff9d /source/blender/gpu/intern/gpu_material.c
parentea9f5e3d2af34894660ada7efcbfe0d291333db1 (diff)
Fix:
[#25834] no color of textobjects in game engine when combined with textured objects [#26893] Curruption of displayed text (debug properties/fps info or bgui) when using animated/tile uv mode The first bug was beacuse a bad mode on the texture environment, now we save the current glTexEnvi, set the one that we need, draw and restore the original at the end. The second was because a missing call to glLoadIdentity for the texture matrix and as we do before, now we do a gl-Push/Identity/Pop for this matrix to. The first problem was solved by Kanttori and the second by Dalai.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
0 files changed, 0 insertions, 0 deletions