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authorCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
commitb340f930ec5639f24e7e2d47fab221fb752b61dd (patch)
tree0e880a36bb528d133af6d10701fc090716b3b7f8 /source/blender/gpu/intern/gpu_material.c
parent09dc600839904a198ab4ba3fad62ce58c2d3aa07 (diff)
style cleanup: changes to brace placement / newlines - for/while/if/switch
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index ab5f2040175..e14e4dce405 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -397,8 +397,7 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
if (lamp->type==LA_AREA)
return visifac;
- switch(lamp->falloff_type)
- {
+ switch (lamp->falloff_type) {
case LA_FALLOFF_CONSTANT:
break;
case LA_FALLOFF_INVLINEAR:
@@ -535,7 +534,7 @@ static void add_to_diffuse(GPUMaterial *mat, Material *ma, GPUShadeInput *shi, G
}
else {
/* input */
- switch(ma->rampin_col) {
+ switch (ma->rampin_col) {
case MA_RAMP_IN_ENERGY:
GPU_link(mat, "ramp_rgbtobw", rgb, &fac);
break;
@@ -588,7 +587,7 @@ static void do_specular_ramp(GPUShadeInput *shi, GPUNodeLink *is, GPUNodeLink *t
if (ma->ramp_spec && (ma->rampin_spec!=MA_RAMP_IN_RESULT)) {
/* input */
- switch(ma->rampin_spec) {
+ switch (ma->rampin_spec) {
case MA_RAMP_IN_ENERGY:
fac = t;
break;
@@ -807,7 +806,7 @@ static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)
static void texture_rgb_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *out, GPUNodeLink *fact, GPUNodeLink *facg, int blendtype, GPUNodeLink **in)
{
- switch(blendtype) {
+ switch (blendtype) {
case MTEX_BLEND:
GPU_link(mat, "mtex_rgb_blend", out, tex, fact, facg, in);
break;
@@ -858,7 +857,7 @@ static void texture_rgb_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *o
static void texture_value_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *out, GPUNodeLink *fact, GPUNodeLink *facg, int blendtype, GPUNodeLink **in)
{
- switch(blendtype) {
+ switch (blendtype) {
case MTEX_BLEND:
GPU_link(mat, "mtex_value_blend", out, tex, fact, facg, in);
break;
@@ -1767,7 +1766,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
uniform->datatype = GPU_DATA_1I;
BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname));
- switch(input->textype) {
+ switch (input->textype) {
case GPU_SHADOW2D:
uniform->type = GPU_DYNAMIC_SAMPLER_2DSHADOW;
uniform->lamp = input->dynamicdata;
@@ -1788,7 +1787,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
else {
uniform->type = input->dynamictype;
BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname));
- switch(input->type) {
+ switch (input->type) {
case 1:
uniform->datatype = GPU_DATA_1F;
break;
@@ -1847,7 +1846,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
attribute->number = mat->attribs.layer[i].glindex;
BLI_snprintf(attribute->varname, sizeof(attribute->varname), "att%d", mat->attribs.layer[i].attribid);
- switch(attribute->type) {
+ switch (attribute->type) {
case CD_TANGENT:
attribute->datatype = GPU_DATA_4F;
break;