diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-08 00:16:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-08 00:16:13 +0300 |
commit | bdd44564c9c1e22396fc8e30b6b6d831add02b56 (patch) | |
tree | f968b2a07d94e633bb8d38728deeb912d0bcb77b /source/blender/gpu/intern/gpu_material.c | |
parent | 4f709152f4f0140a03edd69c1a501dbd5cec4b55 (diff) |
GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operations
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index fa267102088..1002e6f483c 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -70,9 +70,6 @@ struct GPUMaterial { Scene *scene; /* DEPRECATED was only useful for lamps */ Material *ma; - /* material for mesh surface, worlds or something else. - * some code generation is done differently depending on the use case */ - int type; /* DEPRECATED */ GPUMaterialStatus status; const void *engine_type; /* attached engine type */ @@ -228,11 +225,6 @@ Scene *GPU_material_scene(GPUMaterial *material) return material->scene; } -GPUMatType GPU_Material_get_type(GPUMaterial *material) -{ - return material->type; -} - GPUPass *GPU_material_get_pass(GPUMaterial *material) { return material->pass; |