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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 13:30:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | c4f122ac8f167c5296be9ee23344765f181e6314 (patch) | |
tree | d6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/intern/gpu_material.c | |
parent | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff) |
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.
This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`
Contains, no functional change.
Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 95fb0aa56fc..a0432b78a7e 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -237,7 +237,7 @@ void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs) #else const char *name = NULL; #endif - material->ubo = GPU_uniformbuf_dynamic_create(inputs, name); + material->ubo = GPU_uniformbuf_create_from_list(inputs, name); } /* Eevee Subsurface scattering. */ |