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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-09-23 22:50:56 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-09-23 22:50:56 +0400
commita42ba82f638e481d7fd3c3ed2ba05c331ef6717e (patch)
tree81a2b9221799707b49b74a5df8bb3ff964ba78bd /source/blender/gpu/intern/gpu_material.c
parent7afbdff1b6c348227e652e1c3071ab7ba7c91c44 (diff)
parenta73dd3476e7d180d3320afc04d218ce22f2f3bfc (diff)
Merged changes in the trunk up to revision 50829.
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/render/intern/source/convertblender.c source/blender/render/intern/source/pipeline.c Also addressed code inconsistency due to changes in the trunk revision 50628 (color management with OCIO) and 50806 (UV project material). OCIO-related changes are marked OCIO_TODO as in some other files modified in revision 50628.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 61be4057843..dd92b561235 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -389,8 +389,12 @@ void gpu_material_add_node(GPUMaterial *material, GPUNode *node)
int GPU_material_do_color_management(GPUMaterial *mat)
{
- return ((mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) &&
- !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT)));
+ /* OCIO_TODO: for now assume scene always does color management. probably could be
+ * improved in the future to support real display transform
+ * also probably we'll need to get rid ofgame engine's color management flag
+ */
+
+ return !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT));
}
static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **lv, GPUNodeLink **dist)