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authorBrecht Van Lommel <brecht@blender.org>2021-09-20 18:59:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-21 15:55:54 +0300
commit08031197250aeecbaca3803254e6f25b8c7b7b37 (patch)
tree6fe7ab045f0dc0a423d6557c4073f34309ef4740 /source/blender/gpu/intern/gpu_material.c
parentfa6b1007bad065440950cd67deb16a04f368856f (diff)
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c114
1 files changed, 22 insertions, 92 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 56e72fbeca9..6872a08e854 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -96,8 +96,6 @@ struct GPUMaterial {
float sss_enabled;
float sss_radii[3];
int sss_samples;
- short int sss_falloff;
- float sss_sharpness;
bool sss_dirty;
GPUTexture *coba_tex; /* 1D Texture array containing all color bands. */
@@ -266,18 +264,6 @@ static void sss_calculate_offsets(GPUSssKernelData *kd, int count, float exponen
}
}
-#define GAUSS_TRUNCATE 12.46f
-static float gaussian_profile(float r, float radius)
-{
- const float v = radius * radius * (0.25f * 0.25f);
- const float Rm = sqrtf(v * GAUSS_TRUNCATE);
-
- if (r >= Rm) {
- return 0.0f;
- }
- return expf(-r * r / (2.0f * v)) / (2.0f * M_PI * v);
-}
-
#define BURLEY_TRUNCATE 16.0f
#define BURLEY_TRUNCATE_CDF 0.9963790093708328f // cdf(BURLEY_TRUNCATE)
static float burley_profile(float r, float d)
@@ -287,45 +273,15 @@ static float burley_profile(float r, float d)
return (exp_r_d + exp_r_3_d) / (4.0f * d);
}
-static float cubic_profile(float r, float radius, float sharpness)
-{
- float Rm = radius * (1.0f + sharpness);
-
- if (r >= Rm) {
- return 0.0f;
- }
- /* custom variation with extra sharpness, to match the previous code */
- const float y = 1.0f / (1.0f + sharpness);
- float Rmy, ry, ryinv;
-
- Rmy = powf(Rm, y);
- ry = powf(r, y);
- ryinv = (r > 0.0f) ? powf(r, y - 1.0f) : 0.0f;
-
- const float Rmy5 = (Rmy * Rmy) * (Rmy * Rmy) * Rmy;
- const float f = Rmy - ry;
- const float num = f * (f * f) * (y * ryinv);
-
- return (10.0f * num) / (Rmy5 * M_PI);
-}
-
-static float eval_profile(float r, short falloff_type, float sharpness, float param)
+static float eval_profile(float r, float param)
{
r = fabsf(r);
-
- if (ELEM(falloff_type, SHD_SUBSURFACE_BURLEY, SHD_SUBSURFACE_RANDOM_WALK)) {
- return burley_profile(r, param) / BURLEY_TRUNCATE_CDF;
- }
- if (falloff_type == SHD_SUBSURFACE_CUBIC) {
- return cubic_profile(r, param, sharpness);
- }
-
- return gaussian_profile(r, param);
+ return burley_profile(r, param) / BURLEY_TRUNCATE_CDF;
}
/* Resolution for each sample of the precomputed kernel profile */
#define INTEGRAL_RESOLUTION 32
-static float eval_integral(float x0, float x1, short falloff_type, float sharpness, float param)
+static float eval_integral(float x0, float x1, float param)
{
const float range = x1 - x0;
const float step = range / INTEGRAL_RESOLUTION;
@@ -333,7 +289,7 @@ static float eval_integral(float x0, float x1, short falloff_type, float sharpne
for (int i = 0; i < INTEGRAL_RESOLUTION; i++) {
float x = x0 + range * ((float)i + 0.5f) / (float)INTEGRAL_RESOLUTION;
- float y = eval_profile(x, falloff_type, sharpness, param);
+ float y = eval_profile(x, param);
integral += y * step;
}
@@ -341,8 +297,7 @@ static float eval_integral(float x0, float x1, short falloff_type, float sharpne
}
#undef INTEGRAL_RESOLUTION
-static void compute_sss_kernel(
- GPUSssKernelData *kd, const float radii[3], int sample_len, int falloff_type, float sharpness)
+static void compute_sss_kernel(GPUSssKernelData *kd, const float radii[3], int sample_len)
{
float rad[3];
/* Minimum radius */
@@ -353,27 +308,15 @@ static void compute_sss_kernel(
/* Christensen-Burley fitting */
float l[3], d[3];
- if (ELEM(falloff_type, SHD_SUBSURFACE_BURLEY, SHD_SUBSURFACE_RANDOM_WALK)) {
- mul_v3_v3fl(l, rad, 0.25f * M_1_PI);
- const float A = 1.0f;
- const float s = 1.9f - A + 3.5f * (A - 0.8f) * (A - 0.8f);
- /* XXX 0.6f Out of nowhere to match cycles! Empirical! Can be tweak better. */
- mul_v3_v3fl(d, l, 0.6f / s);
- mul_v3_v3fl(rad, d, BURLEY_TRUNCATE);
- kd->max_radius = MAX3(rad[0], rad[1], rad[2]);
-
- copy_v3_v3(kd->param, d);
- }
- else if (falloff_type == SHD_SUBSURFACE_CUBIC) {
- copy_v3_v3(kd->param, rad);
- mul_v3_fl(rad, 1.0f + sharpness);
- kd->max_radius = MAX3(rad[0], rad[1], rad[2]);
- }
- else {
- kd->max_radius = MAX3(rad[0], rad[1], rad[2]);
+ mul_v3_v3fl(l, rad, 0.25f * M_1_PI);
+ const float A = 1.0f;
+ const float s = 1.9f - A + 3.5f * (A - 0.8f) * (A - 0.8f);
+ /* XXX 0.6f Out of nowhere to match cycles! Empirical! Can be tweak better. */
+ mul_v3_v3fl(d, l, 0.6f / s);
+ mul_v3_v3fl(rad, d, BURLEY_TRUNCATE);
+ kd->max_radius = MAX3(rad[0], rad[1], rad[2]);
- copy_v3_v3(kd->param, rad);
- }
+ copy_v3_v3(kd->param, d);
/* Compute samples locations on the 1d kernel [-1..1] */
sss_calculate_offsets(kd, sample_len, SSS_EXPONENT);
@@ -403,9 +346,9 @@ static void compute_sss_kernel(
x0 *= kd->max_radius;
x1 *= kd->max_radius;
- kd->kernel[i][0] = eval_integral(x0, x1, falloff_type, sharpness, kd->param[0]);
- kd->kernel[i][1] = eval_integral(x0, x1, falloff_type, sharpness, kd->param[1]);
- kd->kernel[i][2] = eval_integral(x0, x1, falloff_type, sharpness, kd->param[2]);
+ kd->kernel[i][0] = eval_integral(x0, x1, kd->param[0]);
+ kd->kernel[i][1] = eval_integral(x0, x1, kd->param[1]);
+ kd->kernel[i][2] = eval_integral(x0, x1, kd->param[2]);
sum[0] += kd->kernel[i][0];
sum[1] += kd->kernel[i][1];
@@ -439,8 +382,6 @@ static void compute_sss_kernel(
#define INTEGRAL_RESOLUTION 512
static void compute_sss_translucence_kernel(const GPUSssKernelData *kd,
int resolution,
- short falloff_type,
- float sharpness,
float **output)
{
float(*texels)[4];
@@ -463,9 +404,9 @@ static void compute_sss_translucence_kernel(const GPUSssKernelData *kd,
float dist = hypotf(r + r_step * 0.5f, d);
float profile[3];
- profile[0] = eval_profile(dist, falloff_type, sharpness, kd->param[0]);
- profile[1] = eval_profile(dist, falloff_type, sharpness, kd->param[1]);
- profile[2] = eval_profile(dist, falloff_type, sharpness, kd->param[2]);
+ profile[0] = eval_profile(dist, kd->param[0]);
+ profile[1] = eval_profile(dist, kd->param[1]);
+ profile[2] = eval_profile(dist, kd->param[2]);
/* Since the profile and configuration are radially symmetrical we
* can just evaluate it once and weight it accordingly */
@@ -499,14 +440,9 @@ static void compute_sss_translucence_kernel(const GPUSssKernelData *kd,
}
#undef INTEGRAL_RESOLUTION
-void GPU_material_sss_profile_create(GPUMaterial *material,
- float radii[3],
- const short *falloff_type,
- const float *sharpness)
+void GPU_material_sss_profile_create(GPUMaterial *material, float radii[3])
{
copy_v3_v3(material->sss_radii, radii);
- material->sss_falloff = (falloff_type) ? *falloff_type : 0.0;
- material->sss_sharpness = (sharpness) ? *sharpness : 0.0;
material->sss_dirty = true;
material->sss_enabled = true;
@@ -527,20 +463,14 @@ struct GPUUniformBuf *GPU_material_sss_profile_get(GPUMaterial *material,
if (material->sss_dirty || (material->sss_samples != sample_len)) {
GPUSssKernelData kd;
- float sharpness = material->sss_sharpness;
-
- /* XXX Black magic but it seems to fit. Maybe because we integrate -1..1 */
- sharpness *= 0.5f;
-
- compute_sss_kernel(&kd, material->sss_radii, sample_len, material->sss_falloff, sharpness);
+ compute_sss_kernel(&kd, material->sss_radii, sample_len);
/* Update / Create UBO */
GPU_uniformbuf_update(material->sss_profile, &kd);
/* Update / Create Tex */
float *translucence_profile;
- compute_sss_translucence_kernel(
- &kd, 64, material->sss_falloff, sharpness, &translucence_profile);
+ compute_sss_translucence_kernel(&kd, 64, &translucence_profile);
if (material->sss_tex_profile != NULL) {
GPU_texture_free(material->sss_tex_profile);