Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-04-29 21:11:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-29 21:11:40 +0400
commit343edf2722a9e114b98944c1147676e630e699b7 (patch)
tree7b969239ccab922b6390e040f85e96afa956932a /source/blender/gpu/intern/gpu_material.c
parentb6c1850fd35c040c9d489eb42c2190f38564d381 (diff)
style cleanup: function calls & whitespace.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c84
1 files changed, 42 insertions, 42 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 05eaad12ae2..ec3d65e68d5 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1151,70 +1151,70 @@ static void do_material_tex(GPUShadeInput *shi)
if ( iBumpSpacePrev != iBumpSpace ) {
if ( mtex->texflag & MTEX_BUMP_OBJECTSPACE )
- GPU_link( mat, "mtex_bump_init_objspace",
- surf_pos, vNorg,
- GPU_builtin(GPU_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX),
- fPrevMagnitude, vNacc,
- &fPrevMagnitude, &vNacc,
- &vR1, &vR2, &fDet );
+ GPU_link(mat, "mtex_bump_init_objspace",
+ surf_pos, vNorg,
+ GPU_builtin(GPU_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX),
+ fPrevMagnitude, vNacc,
+ &fPrevMagnitude, &vNacc,
+ &vR1, &vR2, &fDet);
else if ( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
- GPU_link( mat, "mtex_bump_init_texturespace",
- surf_pos, vNorg,
- fPrevMagnitude, vNacc,
- &fPrevMagnitude, &vNacc,
- &vR1, &vR2, &fDet );
+ GPU_link(mat, "mtex_bump_init_texturespace",
+ surf_pos, vNorg,
+ fPrevMagnitude, vNacc,
+ &fPrevMagnitude, &vNacc,
+ &vR1, &vR2, &fDet);
else
- GPU_link( mat, "mtex_bump_init_viewspace",
- surf_pos, vNorg,
- fPrevMagnitude, vNacc,
- &fPrevMagnitude, &vNacc,
- &vR1, &vR2, &fDet );
+ GPU_link(mat, "mtex_bump_init_viewspace",
+ surf_pos, vNorg,
+ fPrevMagnitude, vNacc,
+ &fPrevMagnitude, &vNacc,
+ &vR1, &vR2, &fDet);
iBumpSpacePrev = iBumpSpace;
}
if (found_deriv_map) {
- GPU_link( mat, "mtex_bump_deriv",
- texco, GPU_image(tex->ima, &tex->iuser), GPU_uniform(&ima_x), GPU_uniform(&ima_y), tnorfac,
- &dBs, &dBt );
+ GPU_link(mat, "mtex_bump_deriv",
+ texco, GPU_image(tex->ima, &tex->iuser), GPU_uniform(&ima_x), GPU_uniform(&ima_y), tnorfac,
+ &dBs, &dBt );
}
- else if ( mtex->texflag & MTEX_3TAP_BUMP )
- GPU_link( mat, "mtex_bump_tap3",
- texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
- &dBs, &dBt );
- else if ( mtex->texflag & MTEX_5TAP_BUMP )
- GPU_link( mat, "mtex_bump_tap5",
- texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
- &dBs, &dBt );
+ else if ( mtex->texflag & MTEX_3TAP_BUMP)
+ GPU_link(mat, "mtex_bump_tap3",
+ texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
+ &dBs, &dBt );
+ else if ( mtex->texflag & MTEX_5TAP_BUMP)
+ GPU_link(mat, "mtex_bump_tap5",
+ texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
+ &dBs, &dBt );
else if ( mtex->texflag & MTEX_BICUBIC_BUMP ) {
if (GPU_bicubic_bump_support()) {
- GPU_link( mat, "mtex_bump_bicubic",
- texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
- &dBs, &dBt );
+ GPU_link(mat, "mtex_bump_bicubic",
+ texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
+ &dBs, &dBt);
}
else {
- GPU_link( mat, "mtex_bump_tap5",
- texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
- &dBs, &dBt );
+ GPU_link(mat, "mtex_bump_tap5",
+ texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
+ &dBs, &dBt);
}
}
if ( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) {
float imag_tspace_dimension_y = aspect*imag_tspace_dimension_x;
- GPU_link( mat, "mtex_bump_apply_texspace",
- fDet, dBs, dBt, vR1, vR2,
- GPU_image(tex->ima, &tex->iuser), texco,
- GPU_uniform(&imag_tspace_dimension_x), GPU_uniform(&imag_tspace_dimension_y), vNacc,
- &vNacc, &shi->vn );
+ GPU_link(mat, "mtex_bump_apply_texspace",
+ fDet, dBs, dBt, vR1, vR2,
+ GPU_image(tex->ima, &tex->iuser), texco,
+ GPU_uniform(&imag_tspace_dimension_x), GPU_uniform(&imag_tspace_dimension_y), vNacc,
+ &vNacc, &shi->vn );
}
else
- GPU_link( mat, "mtex_bump_apply",
- fDet, dBs, dBt, vR1, vR2, vNacc,
- &vNacc, &shi->vn );
+ GPU_link(mat, "mtex_bump_apply",
+ fDet, dBs, dBt, vR1, vR2, vNacc,
+ &vNacc, &shi->vn );
}
}
@@ -1567,7 +1567,7 @@ static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *l
pixsize= (lamp->d)/temp;
wsize= pixsize*0.5f*lamp->size;
- perspective_m4( lamp->winmat, -wsize, wsize, -wsize, wsize, lamp->d, lamp->clipend);
+ perspective_m4(lamp->winmat, -wsize, wsize, -wsize, wsize, lamp->d, lamp->clipend);
}
static void gpu_lamp_shadow_free(GPULamp *lamp)