Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-28 21:03:04 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-28 21:03:04 +0300
commitb6459105b47526cd33851d4e00740fbd9d050ea4 (patch)
treededbd4c93fdb22f040f6740f2d13dc6dc4ce19ed /source/blender/gpu/intern/gpu_material.c
parent044f7c5f331209d6f274a7d73a411fbe15746ea3 (diff)
OpenGL Render restored.
I tried to make it integrate more with regular render but couldn't do it well, it still needs a 3D view to take the settings from, and can't run in a separate thread due to OpenGL. However, it is now rendering to an offscreen buffer which then gets displayed in the image window. This requires FBO's to be available, so a fallback creating a new window is still needed. Currently available from the Render menu in the top header.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 0dc17da93a1..0650a0bfa19 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1509,6 +1509,7 @@ void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize
Mat4MulMat4(lamp->persmat, persmat, rangemat);
/* opengl */
+ glDisable(GL_SCISSOR_TEST);
GPU_framebuffer_texture_bind(lamp->fb, lamp->tex);
/* set matrices */
@@ -1521,6 +1522,7 @@ void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp)
{
GPU_framebuffer_texture_unbind(lamp->fb, lamp->tex);
GPU_framebuffer_restore();
+ glEnable(GL_SCISSOR_TEST);
}
int GPU_lamp_shadow_layer(GPULamp *lamp)