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authorClément Foucault <foucault.clem@gmail.com>2017-07-03 22:39:52 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-03 23:08:33 +0300
commit2eef097831caf14634cc0fc6749b857096baf3da (patch)
tree95496ea9adf3ae5b9f7e62f09d00f913769c30d4 /source/blender/gpu/intern/gpu_material.c
parent65b01014b99ce7c6de67046ed7b8ae244fdb51c3 (diff)
GPU Codegen: Add new closure socket type.
This allow specialized shaders to redefine the closure interface to fit their needs. For instance, Volumetric closure needs to pass more than one vec4 (absorption vec3, scattering vec3, anisotropy float).
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index dafd305e8ba..40d1acfabd1 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -2366,6 +2366,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
case GPU_VEC4:
case GPU_MAT3:
case GPU_MAT4:
+ case GPU_CLOSURE:
case GPU_ATTRIB:
break;
}
@@ -2394,6 +2395,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
break;
case GPU_NONE:
+ case GPU_CLOSURE:
case GPU_TEX2D:
case GPU_TEXCUBE:
case GPU_SHADOW2D: