Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-01-23 06:15:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-23 06:16:03 +0300
commit2e4f1b592f7d1b63ec012528997fab64f16c0416 (patch)
treee53da8d758e3f3454afd27064d2382260653e210 /source/blender/gpu/intern/gpu_material.c
parent14d947dcadea7c9debe6c8a078a571eba6cb828c (diff)
Cleanup: use eGPU prefix for GPU enum types
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 1137c382593..d1062f70c24 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -70,7 +70,7 @@ struct GPUMaterial {
Scene *scene; /* DEPRECATED was only useful for lamps */
Material *ma;
- GPUMaterialStatus status;
+ eGPUMaterialStatus status;
const void *engine_type; /* attached engine type */
int options; /* to identify shader variations (shadow, probe, world background...) */
@@ -215,7 +215,7 @@ void GPU_material_free(ListBase *gpumaterial)
BLI_freelistN(gpumaterial);
}
-GPUBuiltin GPU_get_material_builtins(GPUMaterial *material)
+eGPUBuiltin GPU_get_material_builtins(GPUMaterial *material)
{
return material->builtins;
}
@@ -586,7 +586,7 @@ void gpu_material_add_node(GPUMaterial *material, GPUNode *node)
}
/* Return true if the material compilation has not yet begin or begin. */
-GPUMaterialStatus GPU_material_status(GPUMaterial *mat)
+eGPUMaterialStatus GPU_material_status(GPUMaterial *mat)
{
return mat->status;
}
@@ -611,12 +611,12 @@ bool GPU_material_use_domain_volume(GPUMaterial *mat)
return (mat->domain & GPU_DOMAIN_VOLUME);
}
-void GPU_material_flag_set(GPUMaterial *mat, GPUMatFlag flag)
+void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag)
{
mat->flag |= flag;
}
-bool GPU_material_flag_get(GPUMaterial *mat, GPUMatFlag flag)
+bool GPU_material_flag_get(GPUMaterial *mat, eGPUMatFlag flag)
{
return (mat->flag & flag);
}