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authorDalai Felinto <dalai@blender.org>2020-04-03 20:15:01 +0300
committerDalai Felinto <dalai@blender.org>2020-04-03 20:27:46 +0300
commitd138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch)
treef4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/gpu/intern/gpu_material.c
parentb0c1184875d39abac4a65a5d20e263ea6d841009 (diff)
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 3e73d156440..97e4c880644 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -191,7 +191,7 @@ static void gpu_material_free_single(GPUMaterial *material)
void GPU_material_free(ListBase *gpumaterial)
{
- for (LinkData *link = gpumaterial->first; link; link = link->next) {
+ LISTBASE_FOREACH (LinkData *, link, gpumaterial) {
GPUMaterial *material = link->data;
gpu_material_free_single(material);
MEM_freeN(material);
@@ -628,7 +628,7 @@ GPUMaterial *GPU_material_from_nodetree_find(ListBase *gpumaterials,
const void *engine_type,
int options)
{
- for (LinkData *link = gpumaterials->first; link; link = link->next) {
+ LISTBASE_FOREACH (LinkData *, link, gpumaterials) {
GPUMaterial *current_material = (GPUMaterial *)link->data;
if (current_material->engine_type == engine_type && current_material->options == options) {
return current_material;