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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:46:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:48:29 +0300
commit342e73f90fc5c41af8db3a6e3dfdf1746f7f5bc4 (patch)
tree47fdb91d8e16b1c89f9ca358cb0172e862905ee1 /source/blender/gpu/intern/gpu_material.c
parent9682e43bf9e078165b3d4d52c6a19c430ec2cbf2 (diff)
Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index d5aa7177e11..ac97867f40f 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -67,7 +67,7 @@ typedef struct GPUColorBandBuilder {
} GPUColorBandBuilder;
struct GPUMaterial {
- Scene *scene; /* DEPRECATED was only usefull for lamps */
+ Scene *scene; /* DEPRECATED was only useful for lamps */
Material *ma;
/* material for mesh surface, worlds or something else.
@@ -141,7 +141,7 @@ enum {
/* Functions */
-/* Returns the adress of the future pointer to coba_tex */
+/* Returns the address of the future pointer to coba_tex */
GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat, int size, float *pixels, float *row)
{
/* In order to put all the colorbands into one 1D array texture,
@@ -467,7 +467,7 @@ static void compute_sss_translucence_kernel(
/* Distance from surface. */
float d = kd->max_radius * ((float)i + 0.00001f) / ((float)resolution);
- /* For each distance d we compute the radiance incomming from an hypothetic parallel plane. */
+ /* For each distance d we compute the radiance incoming from an hypothetic parallel plane. */
/* Compute radius of the footprint on the hypothetic plane */
float r_fp = sqrtf(kd->max_radius * kd->max_radius - d * d);
float r_step = r_fp / INTEGRAL_RESOLUTION;
@@ -482,7 +482,7 @@ static void compute_sss_translucence_kernel(
profile[1] = eval_profile(dist, falloff_type, sharpness, kd->param[1]);
profile[2] = eval_profile(dist, falloff_type, sharpness, kd->param[2]);
- /* Since the profile and configuration are radially symetrical we
+ /* Since the profile and configuration are radially symmetrical we
* can just evaluate it once and weight it accordingly */
float r_next = r + r_step;
float disk_area = (M_PI * r_next * r_next) - (M_PI * r * r);