diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-12 15:30:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-12 15:30:28 +0300 |
commit | 39fabaddfd770f7d92a5aabb0d0255d6fc97cd24 (patch) | |
tree | d44e6c37094e53287596f33ecf8423eec8e7c51b /source/blender/gpu/intern/gpu_material.c | |
parent | 721c691a2750d9eb005343a9d2e25fdac6ff1493 (diff) |
GPU: Remove residue of OpenSubdiv
Was done more like a hack on top of old drawing pipeline.
Should be re-implemented to fit new draw manager closer.
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 3f5d3282f0c..0d37dff3f9e 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -58,10 +58,6 @@ #include "gpu_codegen.h" -#ifdef WITH_OPENSUBDIV -# include "BKE_DerivedMesh.h" -#endif - /* Structs */ #define MAX_COLOR_BAND 128 @@ -108,8 +104,6 @@ struct GPUMaterial { int objectinfoloc; - bool is_opensubdiv; - /* XXX: Should be in Material. But it depends on the output node * used and since the output selection is difference for GPUMaterial... */ |