Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2014-02-03 11:55:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-03 12:35:44 +0400
commitd900f5be55d0812eb5c7dfd3ea47020c3edafd41 (patch)
tree7d5035e3dbafdcd4988e7ed57068e48c951a989a /source/blender/gpu/intern/gpu_material.c
parenta948ae2c5167c49819241572d3aacb4e4bf5b6d7 (diff)
Code cleanup: use bools where possible
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 7c67e615217..2781437225b 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1891,11 +1891,11 @@ void GPU_lamp_free(Object *ob)
BLI_freelistN(&ob->gpulamp);
}
-int GPU_lamp_has_shadow_buffer(GPULamp *lamp)
+bool GPU_lamp_has_shadow_buffer(GPULamp *lamp)
{
return (!(lamp->scene->gm.flag & GAME_GLSL_NO_SHADOWS) &&
- !(lamp->scene->gm.flag & GAME_GLSL_NO_LIGHTS) &&
- lamp->tex && lamp->fb);
+ !(lamp->scene->gm.flag & GAME_GLSL_NO_LIGHTS) &&
+ lamp->tex && lamp->fb);
}
void GPU_lamp_update_buffer_mats(GPULamp *lamp)