diff options
author | Charlie Jolly <charlie> | 2020-02-17 18:15:46 +0300 |
---|---|---|
committer | Charlie Jolly <mistajolly@gmail.com> | 2020-02-17 18:43:18 +0300 |
commit | 20a4cdfd700d3722fdcaa3b3952ccea1b0e6ee47 (patch) | |
tree | 16eee69e8e1d3bdfb902e05df15b055f7141fd4d /source/blender/gpu/intern/gpu_material_library.c | |
parent | ab3a6e050c856345d10f8e36155913288559e4dc (diff) |
Cycles: Vector Rotate Node using Axis and Angle method
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods.
Reviewed By: #cycles, brecht
Differential Revision: https://developer.blender.org/D3789
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material_library.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.c b/source/blender/gpu/intern/gpu_material_library.c index e7ec1bb12a2..959e5ef7440 100644 --- a/source/blender/gpu/intern/gpu_material_library.c +++ b/source/blender/gpu/intern/gpu_material_library.c @@ -119,6 +119,7 @@ extern char datatoc_gpu_shader_material_uv_map_glsl[]; extern char datatoc_gpu_shader_material_vector_curves_glsl[]; extern char datatoc_gpu_shader_material_vector_displacement_glsl[]; extern char datatoc_gpu_shader_material_vector_math_glsl[]; +extern char datatoc_gpu_shader_material_vector_rotate_glsl[]; extern char datatoc_gpu_shader_material_velvet_glsl[]; extern char datatoc_gpu_shader_material_vertex_color_glsl[]; extern char datatoc_gpu_shader_material_volume_absorption_glsl[]; @@ -527,6 +528,11 @@ static GPUMaterialLibrary gpu_shader_material_vector_math_library = { .dependencies = {&gpu_shader_material_math_util_library, NULL}, }; +static GPUMaterialLibrary gpu_shader_material_vector_rotate_library = { + .code = datatoc_gpu_shader_material_vector_rotate_glsl, + .dependencies = {&gpu_shader_material_math_util_library, NULL}, +}; + static GPUMaterialLibrary gpu_shader_material_velvet_library = { .code = datatoc_gpu_shader_material_velvet_glsl, .dependencies = {&gpu_shader_material_diffuse_library, NULL}, @@ -647,6 +653,7 @@ static GPUMaterialLibrary *gpu_material_libraries[] = { &gpu_shader_material_vector_curves_library, &gpu_shader_material_vector_displacement_library, &gpu_shader_material_vector_math_library, + &gpu_shader_material_vector_rotate_library, &gpu_shader_material_velvet_library, &gpu_shader_material_vertex_color_library, &gpu_shader_material_volume_absorption_library, @@ -879,4 +886,3 @@ char *gpu_material_library_generate_code(GSet *used_libraries, const char *frag_ return result; } - |