diff options
author | Jacques Lucke <jacques@blender.org> | 2020-08-07 10:50:34 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-08-07 10:50:34 +0300 |
commit | 91694b9b58ab953f3b313be9389cc1303e472fc2 (patch) | |
tree | ae4608d519dd0a46801532630c25298bea619d7b /source/blender/gpu/intern/gpu_material_library.h | |
parent | 58909abc685bf9ba33e8ed041ef7ff02f170bcdc (diff) |
Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_material_library.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h index f69c25b9490..da7b1636fa3 100644 --- a/source/blender/gpu/intern/gpu_material_library.h +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -22,8 +22,7 @@ * * Parsing of and code generation using GLSL shaders in gpu/shaders/material. */ -#ifndef __GPU_MATERIAL_LIBRARY_H__ -#define __GPU_MATERIAL_LIBRARY_H__ +#pragma once #include "GPU_material.h" @@ -65,5 +64,3 @@ char *gpu_material_library_generate_code(struct GSet *used_libraries, const char char *gpu_str_skip_token(char *str, char *token, int max); const char *gpu_data_type_to_string(const eGPUType type); - -#endif /* __ __GPU_MATERIAL_LIBRARY_H__ */ |