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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 00:17:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 00:17:13 +0300 |
commit | baaa89a0bc54a659f9ddbc34cce21d6920c0f6a6 (patch) | |
tree | f5337407abc1e1e832612cc7643d508ed021eb37 /source/blender/gpu/intern/gpu_material_library.h | |
parent | f098f6df767aa62ffe0a7db6635ead058770d92f (diff) |
Shading: Rewrite Mapping node with dynamic inputs.
This patch rewrites the Mapping node to support dynamic inputs. The
Max and Min options have been removed. They can be added as Min and
Max Vector Math nodes manually.
Texture nodes still use the old matrix-based mapping. A new SVM node
`NODE_TEXTURE_MAPPING` has been added to preserve this functionality.
Similarly, in GLSL, a `mapping_mat4` function has been added.
Reviewers: brecht, JacquesLucke
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_material_library.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h index 99a71094753..9c0cf3e6bea 100644 --- a/source/blender/gpu/intern/gpu_material_library.h +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -318,7 +318,7 @@ static GPUMaterialLibrary gpu_shader_material_light_path_library = { static GPUMaterialLibrary gpu_shader_material_mapping_library = { .code = datatoc_gpu_shader_material_mapping_glsl, - .dependencies = {NULL}, + .dependencies = {&gpu_shader_material_math_util_library, NULL}, }; static GPUMaterialLibrary gpu_shader_material_map_range_library = { |