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author | Mike Erwin <significant.bit@gmail.com> | 2017-02-07 07:23:36 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-02-07 07:24:10 +0300 |
commit | 97fa285ae1b9b320f04ac0ac427917abc2de180a (patch) | |
tree | 05cbad247ccb17cc70519082493e65bd6e7fa85d /source/blender/gpu/intern/gpu_matrix.c | |
parent | d23c57b84cbb7d3a58ce2b405a2b1698c185bf00 (diff) |
OpenGL: add gpuMatrixUpdate_legacy function
Marks matrix state as dirty so shader will use the latest values from glScale, glTranslate, etc.
We'll remove this after transitioning 100% to the new matrix API, which handles this sort of thing automatically.
Part of T49450
Diffstat (limited to 'source/blender/gpu/intern/gpu_matrix.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index b70aa4b7708..ba84d3d7e0b 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -699,3 +699,11 @@ bool gpuMatricesDirty() { return state.dirty; } + +#if SUPPORT_LEGACY_MATRIX +void gpuMatrixUpdate_legacy() +{ + BLI_assert(state.mode == MATRIX_MODE_INACTIVE); + state.dirty = true; +} +#endif |