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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-22 00:27:17 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-22 00:27:17 +0300 |
commit | 7aad5cf573a964753b37573c5a2ea12af5d5952a (patch) | |
tree | ef9cbae18c8240000ad6fb13822db3ebdcfed968 /source/blender/gpu/intern/gpu_matrix.c | |
parent | 20d02be6b81db1bb99df1e82cff1c2575db40ae4 (diff) |
OpenGL: generic inputs for new matrix API
For functions that expect a 4x4 matrix, you can pass in that, or array[16], or float*, or... Casting at each call site can get annoying, and obscures the logic.
The C11 section still needs work, but the non-C11 macros help on the system I tested on (Mac/clang).
Part of T49450
Diffstat (limited to 'source/blender/gpu/intern/gpu_matrix.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index 1cdef0d40f3..cbef2d7373e 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -29,6 +29,7 @@ * \ingroup gpu */ +#define SUPPRESS_GENERIC_MATRIX_API #include "GPU_matrix.h" #include "BLI_math_matrix.h" |