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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-21 07:08:09 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-21 07:08:09 +0300 |
commit | 06f7fba6aaad19023f9430c311ab088a73a6d3e2 (patch) | |
tree | 1ab05dd632a6bf140e4fa94fafa97c38092ded1d /source/blender/gpu/intern/gpu_matrix.c | |
parent | 74434beb1c50dcdf3174f29c80e25c6d75ccfae7 (diff) |
add missing gpuRotate2D function
Prototype was there, we just weren't using this yet.
Part of T49450
Diffstat (limited to 'source/blender/gpu/intern/gpu_matrix.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index de443dce561..f5b6238469a 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -360,6 +360,18 @@ void gpuMultMatrix2D(const float m[3][3]) state.dirty = true; } +void gpuRotate2D(float deg) +{ +#if SUPPORT_LEGACY_MATRIX + if (state.mode == MATRIX_MODE_INACTIVE) { + glRotatef(deg, 0.0f, 0.0f, 1.0f); + return; + } +#endif + + BLI_assert(false); /* TODO: finish for MATRIX_MODE_2D */ +} + void gpuRotate3f(float deg, float x, float y, float z) { const float axis[3] = {x, y, z}; |