diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 09:06:33 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 09:06:33 +0300 |
commit | 7979bc4c5182341fd063907c4a60d92134aad7d5 (patch) | |
tree | 2c9c4e395395f2be7431f070a927c2e6ae41592b /source/blender/gpu/intern/gpu_matrix.c | |
parent | ebdff8c3b8b2d0c61c5419d2a71504fcc3cb5d5a (diff) |
OpenGL: remove gpuMatrixBegin3D_legacy function
It helped during the transition, but we don't need this anymore. Evolution of T49450
Diffstat (limited to 'source/blender/gpu/intern/gpu_matrix.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index 064f31ed834..8f8754f612d 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -92,18 +92,6 @@ void gpuMatrixBegin3D(void) unit_m4(Projection3D); } -#if SUPPORT_LEGACY_MATRIX -void gpuMatrixBegin3D_legacy(void) -{ - /* copy top matrix from each legacy stack into new fresh stack */ - state.mode = MATRIX_MODE_3D; - state.top = 0; - state.dirty = true; - glGetFloatv(GL_MODELVIEW_MATRIX, (float*)ModelView3D); - glGetFloatv(GL_PROJECTION_MATRIX, (float*)Projection3D); -} -#endif - void gpuMatrixEnd(void) { state.mode = MATRIX_MODE_INACTIVE; |