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author | Clément Foucault <foucault.clem@gmail.com> | 2022-09-27 01:00:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-27 01:00:28 +0300 |
commit | cd1caa5853e4a4e87a13029b49976c61c780a697 (patch) | |
tree | 6dc9f826abc32bf35177b7bf8c1dbdc5e9e59457 /source/blender/gpu/intern/gpu_node_graph.h | |
parent | 66a863e30197990e20a1e9a45923af6331935b21 (diff) |
GPU: Revert part of D16017 that was accidentally commited
This code slipped through the final review step surely caused by a faulty
merge.
Fixes T101372 Regression: World shader setup crashes Blender in rendered view
Regression introduced by rB697b447c2069bbbbaa9929aab0ea1f66ef8bf4d0
Diffstat (limited to 'source/blender/gpu/intern/gpu_node_graph.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_node_graph.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/gpu/intern/gpu_node_graph.h b/source/blender/gpu/intern/gpu_node_graph.h index 75ca05ffaea..7db22151f86 100644 --- a/source/blender/gpu/intern/gpu_node_graph.h +++ b/source/blender/gpu/intern/gpu_node_graph.h @@ -181,20 +181,6 @@ void gpu_node_graph_prune_unused(GPUNodeGraph *graph); void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph); /** - * Optimize node graph for optimized material shader path. - * Once the base material has been generated, we can modify the shader - * node graph to create one which will produce an optimally performing shader. - * This currently involves baking uniform data into constant data to enable - * aggressive constant folding by the compiler in order to reduce complexity and - * shader core memory pressure. - * - * NOTE: Graph optimizations will produce a shader which needs to be re-compiled - * more frequently, however, the default material pass will always exist to fall - * back on. - */ -void gpu_node_graph_optimize(GPUNodeGraph *graph); - -/** * Free intermediate node graph. */ void gpu_node_graph_free_nodes(GPUNodeGraph *graph); |