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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-14 12:47:20 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-15 23:09:29 +0300
commit322dc723165a705c34df1e3246e500da1a9927de (patch)
treed82e780e36c89b327d58aa2b8ee215ee8a9fd514 /source/blender/gpu/intern/gpu_node_graph.h
parent007f1b74a67302fb4c164eb26969419434a98aee (diff)
Cleanup: refactor GPU material attribute and texture requests
Diffstat (limited to 'source/blender/gpu/intern/gpu_node_graph.h')
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_node_graph.h b/source/blender/gpu/intern/gpu_node_graph.h
index 51e188e3f5e..2ffde8dba39 100644
--- a/source/blender/gpu/intern/gpu_node_graph.h
+++ b/source/blender/gpu/intern/gpu_node_graph.h
@@ -83,7 +83,7 @@ struct GPUNodeLink {
/* GPU_NODE_LINK_BUILTIN */
eGPUBuiltin builtin;
/* GPU_NODE_LINK_COLORBAND */
- struct GPUTexture **coba;
+ struct GPUTexture **colorband;
/* GPU_NODE_LINK_OUTPUT */
struct GPUOutput *output;
/* GPU_NODE_LINK_ATTR */
@@ -129,12 +129,12 @@ typedef struct GPUInput {
eGPUBuiltin builtin; /* builtin uniform */
/* GPU_SOURCE_TEX */
struct {
- struct GPUTexture **coba; /* input texture, only set at runtime */
- struct Image *ima; /* image */
- struct ImageUser *iuser; /* image user */
- bool bindtex; /* input is responsible for binding the texture? */
- int texid; /* number for multitexture, starting from zero */
- eGPUType textype; /* texture type (2D, 1D Array ...) */
+ struct GPUTexture **colorband; /* input texture, only set at runtime */
+ struct Image *ima; /* image */
+ struct ImageUser *iuser; /* image user */
+ bool bindtex; /* input is responsible for binding the texture? */
+ int texid; /* number for multitexture, starting from zero */
+ eGPUType textype; /* texture type (2D, 1D Array ...) */
};
/* GPU_SOURCE_ATTR */
struct {
@@ -158,15 +158,15 @@ typedef struct GPUNodeGraph {
ListBase inputs;
GPUNodeLink *outlink;
- /* Needed attributes. */
- GPUVertAttrLayers attrs;
- int builtins;
+ /* Requested attributes and textures. */
+ ListBase attributes;
+ ListBase textures;
} GPUNodeGraph;
/* Node Graph */
void gpu_node_graph_prune_unused(GPUNodeGraph *graph);
-void gpu_node_graph_extract_dynamic_inputs(struct GPUShader *shader, GPUNodeGraph *graph);
+void gpu_node_graph_free_nodes(GPUNodeGraph *graph);
void gpu_node_graph_free(GPUNodeGraph *graph);
/* Material calls */