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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-25 19:41:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-26 18:28:48 +0300 |
commit | cc7d5e1fe68470198fd6234f0518a9be8514656e (patch) | |
tree | 535ea1e800d4ee337d231ae3d400930d094c270f /source/blender/gpu/intern/gpu_platform.cc | |
parent | c276ef61d4ac52d40bbfc3fc82b84ed31fced49e (diff) |
GPU: Move gpu_platform.c to C++
Diffstat (limited to 'source/blender/gpu/intern/gpu_platform.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_platform.cc | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_platform.cc b/source/blender/gpu/intern/gpu_platform.cc new file mode 100644 index 00000000000..5cabde61bc3 --- /dev/null +++ b/source/blender/gpu/intern/gpu_platform.cc @@ -0,0 +1,233 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * Wrap OpenGL features such as textures, shaders and GLSL + * with checks for drivers and GPU support. + */ +#include "GPU_platform.h" +#include "GPU_glew.h" +#include "gpu_private.h" + +#include <string.h> + +#include "BLI_dynstr.h" +#include "BLI_string.h" + +#include "MEM_guardedalloc.h" + +static struct GPUPlatformGlobal { + bool initialized; + eGPUDeviceType device; + eGPUOSType os; + eGPUDriverType driver; + eGPUSupportLevel support_level; + char *support_key; + char *gpu_name; +} GPG = {false}; + +/* Remove this? */ +#if 0 +typedef struct GPUPlatformSupportTest { + eGPUSupportLevel support_level; + eGPUDeviceType device; + eGPUOSType os; + eGPUDriverType driver; + const char *vendor; + const char *renderer; + const char *version; +} GPUPlatformSupportTest; +#endif + +eGPUSupportLevel GPU_platform_support_level(void) +{ + return GPG.support_level; +} + +const char *GPU_platform_support_level_key(void) +{ + return GPG.support_key; +} + +const char *GPU_platform_gpu_name(void) +{ + return GPG.gpu_name; +} + +/* GPU Types */ +bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver) +{ + return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver); +} + +static char *gpu_platform_create_key(eGPUSupportLevel support_level, + const char *vendor, + const char *renderer, + const char *version) +{ + DynStr *ds = BLI_dynstr_new(); + BLI_dynstr_append(ds, "{"); + BLI_dynstr_append(ds, vendor); + BLI_dynstr_append(ds, "/"); + BLI_dynstr_append(ds, renderer); + BLI_dynstr_append(ds, "/"); + BLI_dynstr_append(ds, version); + BLI_dynstr_append(ds, "}"); + BLI_dynstr_append(ds, "="); + if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) { + BLI_dynstr_append(ds, "SUPPORTED"); + } + else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) { + BLI_dynstr_append(ds, "LIMITED"); + } + else { + BLI_dynstr_append(ds, "UNSUPPORTED"); + } + + char *support_key = BLI_dynstr_get_cstring(ds); + BLI_dynstr_free(ds); + BLI_str_replace_char(support_key, '\n', ' '); + BLI_str_replace_char(support_key, '\r', ' '); + return support_key; +} + +static char *gpu_platform_create_gpu_name(const char *vendor, + const char *renderer, + const char *version) +{ + DynStr *ds = BLI_dynstr_new(); + BLI_dynstr_append(ds, vendor); + BLI_dynstr_append(ds, " "); + BLI_dynstr_append(ds, renderer); + BLI_dynstr_append(ds, " "); + BLI_dynstr_append(ds, version); + + char *gpu_name = BLI_dynstr_get_cstring(ds); + BLI_dynstr_free(ds); + BLI_str_replace_char(gpu_name, '\n', ' '); + BLI_str_replace_char(gpu_name, '\r', ' '); + return gpu_name; +} + +void gpu_platform_init(void) +{ + if (GPG.initialized) { + return; + } + +#ifdef _WIN32 + GPG.os = GPU_OS_WIN; +#elif defined(__APPLE__) + GPG.os = GPU_OS_MAC; +#else + GPG.os = GPU_OS_UNIX; +#endif + + const char *vendor = (const char *)glGetString(GL_VENDOR); + const char *renderer = (const char *)glGetString(GL_RENDERER); + const char *version = (const char *)glGetString(GL_VERSION); + + if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) { + GPG.device = GPU_DEVICE_ATI; + GPG.driver = GPU_DRIVER_OFFICIAL; + } + else if (strstr(vendor, "NVIDIA")) { + GPG.device = GPU_DEVICE_NVIDIA; + GPG.driver = GPU_DRIVER_OFFICIAL; + } + else if (strstr(vendor, "Intel") || + /* src/mesa/drivers/dri/intel/intel_context.c */ + strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) { + GPG.device = GPU_DEVICE_INTEL; + GPG.driver = GPU_DRIVER_OFFICIAL; + + if (strstr(renderer, "UHD Graphics") || + /* Not UHD but affected by the same bugs. */ + strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") || + strstr(renderer, "Whiskey Lake")) { + GPG.device |= GPU_DEVICE_INTEL_UHD; + } + } + else if ((strstr(renderer, "Mesa DRI R")) || + (strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) || + (strstr(renderer, "AMD") && strstr(vendor, "X.Org")) || + (strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) || + (strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) { + GPG.device = GPU_DEVICE_ATI; + GPG.driver = GPU_DRIVER_OPENSOURCE; + } + else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) { + GPG.device = GPU_DEVICE_NVIDIA; + GPG.driver = GPU_DRIVER_OPENSOURCE; + } + else if (strstr(vendor, "Mesa")) { + GPG.device = GPU_DEVICE_SOFTWARE; + GPG.driver = GPU_DRIVER_SOFTWARE; + } + else if (strstr(vendor, "Microsoft")) { + GPG.device = GPU_DEVICE_SOFTWARE; + GPG.driver = GPU_DRIVER_SOFTWARE; + } + else if (strstr(renderer, "Apple Software Renderer")) { + GPG.device = GPU_DEVICE_SOFTWARE; + GPG.driver = GPU_DRIVER_SOFTWARE; + } + else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) { + GPG.device = GPU_DEVICE_SOFTWARE; + GPG.driver = GPU_DRIVER_SOFTWARE; + } + else { + printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n"); + printf("Detected OpenGL configuration:\n"); + printf("Vendor: %s\n", vendor); + printf("Renderer: %s\n", renderer); + GPG.device = GPU_DEVICE_ANY; + GPG.driver = GPU_DRIVER_ANY; + } + + /* Detect support level */ + if (!GLEW_VERSION_3_3) { + GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED; + } + else { + if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) { + /* Old Intel drivers with known bugs that cause material properties to crash. + * Version Build 10.18.14.5067 is the latest available and appears to be working + * ok with our workarounds, so excluded from this list. */ + if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") || + strstr(version, "Build 8.15") || strstr(version, "Build 9.17") || + strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") || + strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") || + strstr(version, "Build 10.18.14.4")) { + GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED; + } + } + } + GPG.support_key = gpu_platform_create_key(GPG.support_level, vendor, renderer, version); + GPG.gpu_name = gpu_platform_create_gpu_name(vendor, renderer, version); + GPG.initialized = true; +} + +void gpu_platform_exit(void) +{ + MEM_SAFE_FREE(GPG.support_key); + MEM_SAFE_FREE(GPG.gpu_name); +} |