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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-27 23:42:57 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-29 16:28:15 +0300
commitf6fc863acd7c24874026202d4c2aec50c60b40d2 (patch)
tree541dab504b4a4132869d4ba982c42aeca049f661 /source/blender/gpu/intern/gpu_private.h
parentc931a0057ffea26175a2dc111718e5f3590b00f8 (diff)
Sculpt: multithread GPU draw buffer filling for workbench
This improves performance of some sculpt tools, particularly those that modify many vertices like filter and mask tools, or use brushes with large radius. For mask expand it can make updates up to 2x faster on heavy meshes, but for most tools it's more on the order of 1-1.1x. There are bigger bottlenecks to solve, like normal updates. Ref T70295 Differential Revision: https://developer.blender.org/D5926
Diffstat (limited to 'source/blender/gpu/intern/gpu_private.h')
-rw-r--r--source/blender/gpu/intern/gpu_private.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_private.h b/source/blender/gpu/intern/gpu_private.h
index 43b2da13e28..b9af8f1b38c 100644
--- a/source/blender/gpu/intern/gpu_private.h
+++ b/source/blender/gpu/intern/gpu_private.h
@@ -33,4 +33,8 @@ void gpu_debug_exit(void);
void gpu_framebuffer_module_init(void);
void gpu_framebuffer_module_exit(void);
+/* gpu_pbvh.c */
+void gpu_pbvh_init(void);
+void gpu_pbvh_exit(void);
+
#endif /* __GPU_PRIVATE_H__ */