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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 18:45:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:08 +0300
commitc5862e0a06b75767fd863673c54aab54f27d1872 (patch)
tree859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/intern/gpu_select.c
parent024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff)
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/intern/gpu_select.c')
-rw-r--r--source/blender/gpu/intern/gpu_select.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 4cfedc0708b..4268af2198d 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -69,7 +69,8 @@ static GPUSelectState g_select_state = {0};
void GPU_select_begin(uint *buffer, uint bufsize, const rcti *input, char mode, int oldhits)
{
if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
- /* In the case hits was '-1', don't start the second pass since it's not going to give useful results.
+ /* In the case hits was '-1',
+ * don't start the second pass since it's not going to give useful results.
* As well as buffer overflow in 'gpu_select_query_load_id'. */
BLI_assert(oldhits != -1);
}
@@ -99,7 +100,8 @@ void GPU_select_begin(uint *buffer, uint bufsize, const rcti *input, char mode,
}
/**
- * loads a new selection id and ends previous query, if any. In second pass of selection it also returns
+ * loads a new selection id and ends previous query, if any.
+ * In second pass of selection it also returns
* if id has been hit on the first pass already.
* Thus we can skip drawing un-hit objects.
*