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author | Campbell Barton <ideasman42@gmail.com> | 2018-02-27 12:16:53 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-27 12:16:53 +0300 |
commit | 4de50d757233009ccd5db8538fd036a62ce58648 (patch) | |
tree | 59e20b37c8b7ef8330cd783abdab4871c9599ef7 /source/blender/gpu/intern/gpu_select.c | |
parent | 50b95211bf5263671cc577bd34fbf0ff04381aa8 (diff) |
GPU_select: utility function to finalize selection
Needed for depth picking in 2.8
Diffstat (limited to 'source/blender/gpu/intern/gpu_select.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_select.c | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c index 632b0cfee1b..e2837d96b0f 100644 --- a/source/blender/gpu/intern/gpu_select.c +++ b/source/blender/gpu/intern/gpu_select.c @@ -150,6 +150,29 @@ bool GPU_select_load_id(unsigned int id) } /** + * Needed when GL context of #GPU_select_end + * can't be used to finalize selection operations + * (because of context changes). + */ +void GPU_select_finalize(void) +{ + if (!g_select_state.select_is_active) + return; + + switch (g_select_state.algorithm) { + case ALGO_GL_LEGACY: + case ALGO_GL_QUERY: + { + break; + } + default: /* ALGO_GL_PICK */ + { + gpu_select_pick_finalize(); + } + } +} + +/** * Cleanup and flush selection results to buffer. * Return number of hits and hits in buffer. * if \a dopass is true, we will do a second pass with occlusion queries to get the closest hit. |