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authorSergey Sharybin <sergey.vfx@gmail.com>2017-03-15 16:55:46 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-15 16:55:46 +0300
commite016a29ba019e523de5e7bf271213fee09c470ac (patch)
tree68de5c90b484a756c67bdac9702cd1eb7110b27a /source/blender/gpu/intern/gpu_select.c
parent6b720dffc91738b3b8cdda8559af6a3749e0632b (diff)
Blender 2.8: Always prefer Occlusion Queries when using AUTO selection mode
GL_SELECT is really slow in this branch and will be removed. For now we simply change AUTO behavior to avoid possible conflicts with merges and upcoming color-id-based selection.
Diffstat (limited to 'source/blender/gpu/intern/gpu_select.c')
-rw-r--r--source/blender/gpu/intern/gpu_select.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 9496ff137dc..c384fa01fc6 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -181,12 +181,7 @@ unsigned int GPU_select_end(void)
*/
bool GPU_select_query_check_active(void)
{
- return ((U.gpu_select_method == USER_SELECT_USE_OCCLUSION_QUERY) ||
- ((U.gpu_select_method == USER_SELECT_AUTO) &&
- (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY) ||
- /* unsupported by nouveau, gallium 0.4, see: T47940 */
- GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE))));
-
+ return ELEM(U.gpu_select_method, USER_SELECT_USE_OCCLUSION_QUERY, USER_SELECT_AUTO);
}
/* ----------------------------------------------------------------------------