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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 18:45:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 23:30:08 +0300 |
commit | c5862e0a06b75767fd863673c54aab54f27d1872 (patch) | |
tree | 859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/intern/gpu_select_pick.c | |
parent | 024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff) |
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_pick.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_select_pick.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c index 253c8703234..6c3e05912b0 100644 --- a/source/blender/gpu/intern/gpu_select_pick.c +++ b/source/blender/gpu/intern/gpu_select_pick.c @@ -318,7 +318,8 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, c if (mode == GPU_SELECT_PICK_ALL) { /* Note that other depth settings (such as #GL_LEQUAL) work too, * since the depth is always cleared. - * Noting this for cases when depth picking is used where drawing calls change depth settings. */ + * Noting this for cases when depth picking is used where + * drawing calls change depth settings. */ glDepthFunc(GL_ALWAYS); } else { |