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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-30 20:32:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-30 20:34:12 +0300
commit0b6603d9b61007080f66633c7dafe26b33e2ceb7 (patch)
treead3adf58062a4d37a3bc99c1be97f725ce25fa5b /source/blender/gpu/intern/gpu_select_pick.c
parentc86437cc83c595f68cde0bc05a9dac202645bbe8 (diff)
Fix selection randomly failing with border render.
We no longer user scissor for 3D viewport drawing, and some selection code assumed it still. This also cleans up unnecessary scissor test switching, we only have it temporarily enabled now.
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_pick.c')
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 4aef80934ad..953f6daf805 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -337,7 +337,7 @@ void gpu_select_pick_begin(
}
float viewport[4];
- glGetFloatv(GL_SCISSOR_BOX, viewport);
+ glGetFloatv(GL_VIEWPORT, viewport);
ps->src.clip_rect = *input;
ps->src.rect_len = rect_len;