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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 18:45:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:08 +0300
commitc5862e0a06b75767fd863673c54aab54f27d1872 (patch)
tree859b364533455278eb73fb39e3ebf33996d250cc /source/blender/gpu/intern/gpu_select_pick.c
parent024d40b504e4dc2a23824021bdcfe772a1f5f670 (diff)
Cleanup: comments (long lines) in gpu
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_pick.c')
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 253c8703234..6c3e05912b0 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -318,7 +318,8 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, c
if (mode == GPU_SELECT_PICK_ALL) {
/* Note that other depth settings (such as #GL_LEQUAL) work too,
* since the depth is always cleared.
- * Noting this for cases when depth picking is used where drawing calls change depth settings. */
+ * Noting this for cases when depth picking is used where
+ * drawing calls change depth settings. */
glDepthFunc(GL_ALWAYS);
}
else {