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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 00:52:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 01:02:04 +0300 |
commit | 5c2ac8520e070db2085b7d95d9d232b567edb247 (patch) | |
tree | c91d89789e0e390937c84807dd73cf1637cada70 /source/blender/gpu/intern/gpu_select_private.h | |
parent | d4fd363d05943eaf021ef3bff8756cdf96241c0e (diff) |
GPUQuery: GL Backend isolation
This is part of the Vulkan task T68990.
This introduce a new GLQueryPool for managing queries in an
implementation agnostic manner.
This modify the GPU selection query to use this new object.
This also make use of blender::Vector for better code quality.
No real functionnal change.
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_select_private.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h index e364b78bff2..f9a1aea8338 100644 --- a/source/blender/gpu/intern/gpu_select_private.h +++ b/source/blender/gpu/intern/gpu_select_private.h @@ -25,6 +25,10 @@ #pragma once +#ifdef __cplusplus +extern "C" { +#endif + /* gpu_select_pick */ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode); bool gpu_select_pick_load_id(uint id, bool end); @@ -42,3 +46,7 @@ bool gpu_select_query_load_id(uint id); uint gpu_select_query_end(void); #define SELECT_ID_NONE ((uint)0xffffffff) + +#ifdef __cplusplus +} +#endif
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