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authorCampbell Barton <campbell@blender.org>2022-01-31 05:01:29 +0300
committerCampbell Barton <campbell@blender.org>2022-01-31 06:10:08 +0300
commit8815f2f11632ea84d706bacd18e60639cb13d6eb (patch)
treea1f479191ee6388c023e99ad8780ada8d6d0562e /source/blender/gpu/intern/gpu_select_private.h
parent9ccdad8a2173e14848fbfa5401210d8ffb074352 (diff)
Cleanup: use struct for GPU the select buffer
GPU_select originally used GL_SELECT which defined the format for storing the selection result. Now this is no longer the case, define our own struct - making the code easier to follow: - Avoid having to deal with arrays in both `uint*` and `uint(*)[4]` multiplying offsets by 4 in some cases & not others. - No magic numbers for the offsets of depth & selection-ID. - No need to allocate unused members to match GL_SELECT (halving the buffer size).
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_private.h')
-rw-r--r--source/blender/gpu/intern/gpu_select_private.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h
index 940cb0bb9e2..0ec9f083c07 100644
--- a/source/blender/gpu/intern/gpu_select_private.h
+++ b/source/blender/gpu/intern/gpu_select_private.h
@@ -31,8 +31,8 @@ extern "C" {
/* gpu_select_pick */
-void gpu_select_pick_begin(uint (*buffer)[4],
- uint bufsize,
+void gpu_select_pick_begin(GPUSelectResult *buffer,
+ uint buffer_len,
const rcti *input,
eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
@@ -49,7 +49,7 @@ void gpu_select_pick_cache_load_id(void);
/* gpu_select_sample_query */
void gpu_select_query_begin(
- uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits);
+ GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end(void);