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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/gpu/intern/gpu_select_sample_query.c | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_sample_query.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_select_sample_query.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.c b/source/blender/gpu/intern/gpu_select_sample_query.c index 2ca5cf39a90..45d52b22664 100644 --- a/source/blender/gpu/intern/gpu_select_sample_query.c +++ b/source/blender/gpu/intern/gpu_select_sample_query.c @@ -122,7 +122,7 @@ void gpu_select_query_begin( else if (mode == GPU_SELECT_NEAREST_FIRST_PASS) { GPU_depth_test(GPU_DEPTH_LESS_EQUAL); GPU_depth_mask(true); - GPU_clear(GPU_DEPTH_BIT); + GPU_clear_depth(1.0f); } else if (mode == GPU_SELECT_NEAREST_SECOND_PASS) { GPU_depth_test(GPU_DEPTH_EQUAL); |