diff options
author | Campbell Barton <campbell@blender.org> | 2022-01-31 05:01:29 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-01-31 06:10:08 +0300 |
commit | 8815f2f11632ea84d706bacd18e60639cb13d6eb (patch) | |
tree | a1f479191ee6388c023e99ad8780ada8d6d0562e /source/blender/gpu/intern/gpu_select_sample_query.cc | |
parent | 9ccdad8a2173e14848fbfa5401210d8ffb074352 (diff) |
Cleanup: use struct for GPU the select buffer
GPU_select originally used GL_SELECT which defined the format for
storing the selection result.
Now this is no longer the case, define our own struct - making the code
easier to follow:
- Avoid having to deal with arrays in both `uint*` and `uint(*)[4]`
multiplying offsets by 4 in some cases & not others.
- No magic numbers for the offsets of depth & selection-ID.
- No need to allocate unused members to match GL_SELECT
(halving the buffer size).
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_sample_query.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_select_sample_query.cc | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.cc b/source/blender/gpu/intern/gpu_select_sample_query.cc index 3d0b8518f98..195c22c5acd 100644 --- a/source/blender/gpu/intern/gpu_select_sample_query.cc +++ b/source/blender/gpu/intern/gpu_select_sample_query.cc @@ -55,9 +55,9 @@ struct GPUSelectQueryState { /* Array holding the id corresponding id to each query. */ Vector<uint> *ids; /* Cache on initialization. */ - uint (*buffer)[4]; - /* Buffer size (stores number of integers, for actual size multiply by `sizeof(int)`). */ - uint bufsize; + GPUSelectResult *buffer; + /* The capacity of the `buffer` array. */ + uint buffer_len; /* Mode of operation. */ eGPUSelectMode mode; uint index; @@ -72,14 +72,17 @@ struct GPUSelectQueryState { static GPUSelectQueryState g_query_state = {false}; -void gpu_select_query_begin( - uint (*buffer)[4], uint bufsize, const rcti *input, const eGPUSelectMode mode, int oldhits) +void gpu_select_query_begin(GPUSelectResult *buffer, + uint buffer_len, + const rcti *input, + const eGPUSelectMode mode, + int oldhits) { GPU_debug_group_begin("Selection Queries"); g_query_state.query_issued = false; - g_query_state.bufsize = bufsize; g_query_state.buffer = buffer; + g_query_state.buffer_len = buffer_len; g_query_state.mode = mode; g_query_state.index = 0; g_query_state.oldhits = oldhits; @@ -138,10 +141,11 @@ bool gpu_select_query_load_id(uint id) g_query_state.query_issued = true; if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS) { - /* Second pass should never run if first pass fails, can read past 'bufsize' in this case. */ + /* Second pass should never run if first pass fails, + * can read past `buffer_len` in this case. */ BLI_assert(g_query_state.oldhits != -1); if (g_query_state.index < g_query_state.oldhits) { - if (g_query_state.buffer[g_query_state.index][3] == id) { + if (g_query_state.buffer[g_query_state.index].id == id) { g_query_state.index++; return true; } @@ -154,7 +158,7 @@ bool gpu_select_query_load_id(uint id) uint gpu_select_query_end() { uint hits = 0; - const uint maxhits = g_query_state.bufsize; + const uint maxhits = g_query_state.buffer_len; if (g_query_state.query_issued) { g_query_state.queries->end_query(); @@ -168,10 +172,8 @@ uint gpu_select_query_end() if (result[i] != 0) { if (g_query_state.mode != GPU_SELECT_NEAREST_SECOND_PASS) { if (hits < maxhits) { - g_query_state.buffer[hits][0] = 1; - g_query_state.buffer[hits][1] = 0xFFFF; - g_query_state.buffer[hits][2] = 0xFFFF; - g_query_state.buffer[hits][3] = ids[i]; + g_query_state.buffer[hits].depth = 0xFFFF; + g_query_state.buffer[hits].id = ids[i]; hits++; } else { @@ -183,9 +185,8 @@ uint gpu_select_query_end() int j; /* search in buffer and make selected object first */ for (j = 0; j < g_query_state.oldhits; j++) { - if (g_query_state.buffer[j][3] == ids[i]) { - g_query_state.buffer[j][1] = 0; - g_query_state.buffer[j][2] = 0; + if (g_query_state.buffer[j].id == ids[i]) { + g_query_state.buffer[j].depth = 0; } } break; |