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authormano-wii <germano.costa@ig.com.br>2018-09-14 15:32:19 +0300
committermano-wii <germano.costa@ig.com.br>2018-09-14 15:46:19 +0300
commit1287965089a851c46e9a1a23c55ebc90b00b4e14 (patch)
tree430505da2894fda1e95ccb82b6bc4845ee7d5c4c /source/blender/gpu/intern/gpu_shader.c
parentd15928c2344718e47d9025fe5b18ff033366dc5c (diff)
GPU module: Initial implementation of the `gpu.shader` submodule.
Differential Revision: https://developer.blender.org/D3688
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c593
1 files changed, 353 insertions, 240 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 55ba862548e..5c3776fc7b7 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -648,251 +648,352 @@ int GPU_shader_get_attribute(GPUShader *shader, const char *name)
return attrib ? attrib->location : -1;
}
+static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = {
+ [GPU_SHADER_SMOKE] =
+ { datatoc_gpu_shader_smoke_vert_glsl,
+ datatoc_gpu_shader_smoke_frag_glsl },
+ [GPU_SHADER_SMOKE_FIRE] =
+ { datatoc_gpu_shader_smoke_vert_glsl,
+ datatoc_gpu_shader_smoke_frag_glsl },
+ [GPU_SHADER_SMOKE_COBA] =
+ { datatoc_gpu_shader_smoke_vert_glsl,
+ datatoc_gpu_shader_smoke_frag_glsl },
+
+ [GPU_SHADER_TEXT] =
+ { datatoc_gpu_shader_text_vert_glsl,
+ datatoc_gpu_shader_text_frag_glsl,
+ datatoc_gpu_shader_text_geom_glsl },
+ [GPU_SHADER_TEXT_SIMPLE] =
+ { datatoc_gpu_shader_text_simple_vert_glsl,
+ datatoc_gpu_shader_text_frag_glsl,
+ datatoc_gpu_shader_text_simple_geom_glsl },
+ [GPU_SHADER_KEYFRAME_DIAMOND] =
+ { datatoc_gpu_shader_keyframe_diamond_vert_glsl,
+ datatoc_gpu_shader_keyframe_diamond_frag_glsl },
+ [GPU_SHADER_EDGES_FRONT_BACK_PERSP] =
+ { datatoc_gpu_shader_edges_front_back_persp_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl, /* this version is */
+ datatoc_gpu_shader_edges_front_back_persp_geom_glsl }, /* magical but slooow */
+ [GPU_SHADER_EDGES_FRONT_BACK_ORTHO] =
+ { datatoc_gpu_shader_edges_front_back_ortho_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl },
+ [GPU_SHADER_EDGES_OVERLAY_SIMPLE] =
+ { datatoc_gpu_shader_3D_vert_glsl,
+ datatoc_gpu_shader_edges_overlay_frag_glsl,
+ datatoc_gpu_shader_edges_overlay_simple_geom_glsl },
+ [GPU_SHADER_EDGES_OVERLAY] =
+ { datatoc_gpu_shader_edges_overlay_vert_glsl,
+ datatoc_gpu_shader_edges_overlay_frag_glsl,
+ datatoc_gpu_shader_edges_overlay_geom_glsl },
+ [GPU_SHADER_SIMPLE_LIGHTING] =
+ { datatoc_gpu_shader_3D_normal_vert_glsl,
+ datatoc_gpu_shader_simple_lighting_frag_glsl },
+ /* Use 'USE_FLAT_NORMAL' to make flat shader from smooth */
+ [GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR] =
+ { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl,
+ datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl },
+ [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR] =
+ { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl,
+ datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl },
+ [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA] =
+ { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl,
+ datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl },
+
+ [GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_3D_image_vert_glsl,
+ datatoc_gpu_shader_image_mask_uniform_color_frag_glsl },
+ [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] =
+ { datatoc_gpu_shader_3D_image_vert_glsl,
+ datatoc_gpu_shader_image_modulate_alpha_frag_glsl },
+ [GPU_SHADER_3D_IMAGE_DEPTH] =
+ { datatoc_gpu_shader_3D_image_vert_glsl,
+ datatoc_gpu_shader_image_depth_linear_frag_glsl },
+ [GPU_SHADER_3D_IMAGE_DEPTH_COPY] =
+ { datatoc_gpu_shader_3D_image_vert_glsl,
+ datatoc_gpu_shader_image_depth_copy_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
+
+ [GPU_SHADER_2D_IMAGE_INTERLACE] =
+ { datatoc_gpu_shader_2D_image_vert_glsl,
+ datatoc_gpu_shader_image_interlace_frag_glsl },
+ [GPU_SHADER_2D_CHECKER] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_checker_frag_glsl },
+
+ [GPU_SHADER_2D_DIAG_STRIPES] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_diag_stripes_frag_glsl },
+
+ [GPU_SHADER_2D_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_uniform_color_frag_glsl },
+ [GPU_SHADER_2D_FLAT_COLOR] =
+ { datatoc_gpu_shader_2D_flat_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl },
+ [GPU_SHADER_2D_SMOOTH_COLOR] =
+ { datatoc_gpu_shader_2D_smooth_color_vert_glsl,
+ datatoc_gpu_shader_2D_smooth_color_frag_glsl },
+ [GPU_SHADER_2D_SMOOTH_COLOR_DITHER] =
+ { datatoc_gpu_shader_2D_smooth_color_vert_glsl,
+ datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] =
+ { datatoc_gpu_shader_2D_image_vert_glsl,
+ datatoc_gpu_shader_image_linear_frag_glsl },
+ [GPU_SHADER_2D_IMAGE] =
+ { datatoc_gpu_shader_2D_image_vert_glsl,
+ datatoc_gpu_shader_image_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_COLOR] =
+ { datatoc_gpu_shader_2D_image_vert_glsl,
+ datatoc_gpu_shader_image_color_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] =
+ { datatoc_gpu_shader_2D_image_vert_glsl,
+ datatoc_gpu_shader_image_desaturate_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_ALPHA_COLOR] =
+ { datatoc_gpu_shader_2D_image_vert_glsl,
+ datatoc_gpu_shader_image_alpha_color_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] =
+ { datatoc_gpu_shader_2D_image_vert_glsl,
+ datatoc_gpu_shader_image_shuffle_color_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_RECT_COLOR] =
+ { datatoc_gpu_shader_2D_image_rect_vert_glsl,
+ datatoc_gpu_shader_image_color_frag_glsl },
+ [GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] =
+ { datatoc_gpu_shader_2D_image_multi_rect_vert_glsl,
+ datatoc_gpu_shader_image_varying_color_frag_glsl },
+
+ [GPU_SHADER_3D_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_3D_vert_glsl,
+ datatoc_gpu_shader_uniform_color_frag_glsl },
+ [GPU_SHADER_3D_UNIFORM_COLOR_U32] =
+ { datatoc_gpu_shader_3D_vert_glsl,
+ datatoc_gpu_shader_uniform_color_frag_glsl },
+ [GPU_SHADER_3D_FLAT_COLOR] =
+ { datatoc_gpu_shader_3D_flat_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl },
+ [GPU_SHADER_3D_FLAT_COLOR_U32] =
+ { datatoc_gpu_shader_3D_flat_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl },
+ [GPU_SHADER_3D_SMOOTH_COLOR] =
+ { datatoc_gpu_shader_3D_smooth_color_vert_glsl,
+ datatoc_gpu_shader_3D_smooth_color_frag_glsl },
+ [GPU_SHADER_3D_DEPTH_ONLY] =
+ { datatoc_gpu_shader_3D_vert_glsl,
+ datatoc_gpu_shader_depth_only_frag_glsl },
+ [GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl,
+ datatoc_gpu_shader_uniform_color_frag_glsl },
+
+ [GPU_SHADER_3D_GROUNDPOINT] =
+ { datatoc_gpu_shader_3D_groundpoint_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_frag_glsl },
+ [GPU_SHADER_3D_GROUNDLINE] =
+ { datatoc_gpu_shader_3D_passthrough_vert_glsl,
+ datatoc_gpu_shader_uniform_color_frag_glsl,
+ datatoc_gpu_shader_3D_groundline_geom_glsl },
+
+ [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl,
+ datatoc_gpu_shader_2D_line_dashed_frag_glsl,
+ datatoc_gpu_shader_2D_line_dashed_geom_glsl },
+ [GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl,
+ datatoc_gpu_shader_2D_line_dashed_frag_glsl,
+ datatoc_gpu_shader_2D_line_dashed_geom_glsl },
+
+ [GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR] =
+ { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl,
+ datatoc_gpu_shader_simple_lighting_frag_glsl},
+ [GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR] =
+ { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
+ [GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] =
+ { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
+ [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] =
+ { datatoc_gpu_shader_instance_screen_aligned_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
+ [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED] =
+ { datatoc_gpu_shader_instance_screen_aligned_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
+
+ [GPU_SHADER_CAMERA] =
+ { datatoc_gpu_shader_instance_camera_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
+ [GPU_SHADER_DISTANCE_LINES] =
+ { datatoc_gpu_shader_instance_distance_line_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
+
+ [GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_2D_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_frag_glsl },
+ [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] =
+ { datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
+ datatoc_gpu_shader_point_varying_color_frag_glsl },
+ [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
+ { datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_aa_frag_glsl },
+ [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] =
+ { datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
+ [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] =
+ { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl,
+ datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl },
+ [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_3D_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_frag_glsl },
+ [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] =
+ { datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl,
+ datatoc_gpu_shader_point_varying_color_frag_glsl },
+ [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_3D_point_varying_size_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_frag_glsl },
+ [GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] =
+ { datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl,
+ datatoc_gpu_shader_point_varying_color_frag_glsl },
+ [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
+ { datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_aa_frag_glsl },
+ [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] =
+ { datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
+
+ [GPU_SHADER_INSTANCE_UNIFORM_COLOR] =
+ { datatoc_gpu_shader_instance_vert_glsl,
+ datatoc_gpu_shader_uniform_color_frag_glsl },
+ [GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] =
+ { datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl,
+ datatoc_gpu_shader_flat_id_frag_glsl },
+ [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] =
+ { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl },
+ [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] =
+ { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl },
+ [GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR] =
+ { datatoc_gpu_shader_instance_edges_variying_color_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_gpu_shader_instance_edges_variying_color_geom_glsl},
+
+ [GPU_SHADER_2D_AREA_EDGES] =
+ { datatoc_gpu_shader_2D_area_borders_vert_glsl,
+ datatoc_gpu_shader_uniform_color_frag_glsl},
+ [GPU_SHADER_2D_WIDGET_BASE] =
+ { datatoc_gpu_shader_2D_widget_base_vert_glsl,
+ datatoc_gpu_shader_2D_widget_base_frag_glsl},
+ [GPU_SHADER_2D_WIDGET_BASE_INST] =
+ { datatoc_gpu_shader_2D_widget_base_vert_glsl,
+ datatoc_gpu_shader_2D_widget_base_frag_glsl},
+ [GPU_SHADER_2D_WIDGET_SHADOW] =
+ { datatoc_gpu_shader_2D_widget_shadow_vert_glsl,
+ datatoc_gpu_shader_2D_widget_shadow_frag_glsl },
+ [GPU_SHADER_2D_NODELINK] =
+ { datatoc_gpu_shader_2D_nodelink_vert_glsl,
+ datatoc_gpu_shader_2D_nodelink_frag_glsl },
+ [GPU_SHADER_2D_NODELINK_INST] =
+ { datatoc_gpu_shader_2D_nodelink_vert_glsl,
+ datatoc_gpu_shader_2D_nodelink_frag_glsl },
+
+ [GPU_SHADER_GPENCIL_STROKE] =
+ { datatoc_gpu_shader_gpencil_stroke_vert_glsl,
+ datatoc_gpu_shader_gpencil_stroke_frag_glsl,
+ datatoc_gpu_shader_gpencil_stroke_geom_glsl },
+
+ [GPU_SHADER_GPENCIL_FILL] =
+ { datatoc_gpu_shader_gpencil_fill_vert_glsl,
+ datatoc_gpu_shader_gpencil_fill_frag_glsl },
+};
+
+/* just a few special cases */
+static const char *gpu_shader_get_builtin_shader_defines(
+ GPUBuiltinShader shader)
+{
+ switch (shader) {
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2:
+ return "#define SAMPLES 2\n";
+
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST:
+ return "#define SAMPLES 2\n"
+ "#define USE_DEPTH\n";
+
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4:
+ return "#define SAMPLES 4\n";
+
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST:
+ return "#define SAMPLES 4\n"
+ "#define USE_DEPTH\n";
+
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8:
+ return "#define SAMPLES 8\n";
+
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST:
+ return "#define SAMPLES 8\n"
+ "#define USE_DEPTH\n";
+
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16:
+ return "#define SAMPLES 16\n";
+
+ case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST:
+ return "#define SAMPLES 16\n"
+ "#define USE_DEPTH\n";
+
+ case GPU_SHADER_2D_WIDGET_BASE_INST:
+ case GPU_SHADER_2D_NODELINK_INST:
+ return "#define USE_INSTANCE\n";
+
+ case GPU_SHADER_SMOKE_COBA:
+ return "#define USE_COBA\n";
+
+ case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE:
+ case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE:
+ return "#define UNIFORM_SCALE\n";
+
+ case GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS:
+ return "#define AXIS_NAME\n";
+
+ case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR:
+ return "#define USE_INSTANCE_COLOR\n";
+
+ case GPU_SHADER_3D_FLAT_COLOR_U32:
+ case GPU_SHADER_3D_UNIFORM_COLOR_U32:
+ return "#define USE_COLOR_U32\n";
+
+ case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR:
+ return "#define USE_FLAT_NORMAL\n";
+
+ default:
+ return NULL;
+ }
+}
+
GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
{
BLI_assert(shader != GPU_NUM_BUILTIN_SHADERS); /* don't be a troll */
- static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = {
- [GPU_SHADER_SMOKE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl },
- [GPU_SHADER_SMOKE_FIRE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl },
- [GPU_SHADER_SMOKE_COBA] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl },
-
- [GPU_SHADER_TEXT] = { datatoc_gpu_shader_text_vert_glsl,
- datatoc_gpu_shader_text_frag_glsl,
- datatoc_gpu_shader_text_geom_glsl },
- [GPU_SHADER_TEXT_SIMPLE] = { datatoc_gpu_shader_text_simple_vert_glsl,
- datatoc_gpu_shader_text_frag_glsl,
- datatoc_gpu_shader_text_simple_geom_glsl },
- [GPU_SHADER_KEYFRAME_DIAMOND] = { datatoc_gpu_shader_keyframe_diamond_vert_glsl,
- datatoc_gpu_shader_keyframe_diamond_frag_glsl },
- [GPU_SHADER_EDGES_FRONT_BACK_PERSP] = { datatoc_gpu_shader_edges_front_back_persp_vert_glsl,
- /* this version is */ datatoc_gpu_shader_flat_color_frag_glsl,
- /* magical but slooow */ datatoc_gpu_shader_edges_front_back_persp_geom_glsl },
- [GPU_SHADER_EDGES_FRONT_BACK_ORTHO] = { datatoc_gpu_shader_edges_front_back_ortho_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_EDGES_OVERLAY_SIMPLE] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_edges_overlay_frag_glsl,
- datatoc_gpu_shader_edges_overlay_simple_geom_glsl },
- [GPU_SHADER_EDGES_OVERLAY] = { datatoc_gpu_shader_edges_overlay_vert_glsl,
- datatoc_gpu_shader_edges_overlay_frag_glsl,
- datatoc_gpu_shader_edges_overlay_geom_glsl },
- [GPU_SHADER_SIMPLE_LIGHTING] = { datatoc_gpu_shader_3D_normal_vert_glsl, datatoc_gpu_shader_simple_lighting_frag_glsl },
- /* Use 'USE_FLAT_NORMAL' to make flat shader from smooth */
- [GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl },
- [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl },
- [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl },
-
- [GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_image_vert_glsl,
- datatoc_gpu_shader_image_mask_uniform_color_frag_glsl },
- [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] = { datatoc_gpu_shader_3D_image_vert_glsl,
- datatoc_gpu_shader_image_modulate_alpha_frag_glsl },
- [GPU_SHADER_3D_IMAGE_DEPTH] = { datatoc_gpu_shader_3D_image_vert_glsl,
- datatoc_gpu_shader_image_depth_linear_frag_glsl },
- [GPU_SHADER_3D_IMAGE_DEPTH_COPY] = { datatoc_gpu_shader_3D_image_vert_glsl,
- datatoc_gpu_shader_image_depth_copy_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl },
-
- [GPU_SHADER_2D_IMAGE_INTERLACE] = { datatoc_gpu_shader_2D_image_vert_glsl,
- datatoc_gpu_shader_image_interlace_frag_glsl },
- [GPU_SHADER_2D_CHECKER] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_checker_frag_glsl },
-
- [GPU_SHADER_2D_DIAG_STRIPES] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_diag_stripes_frag_glsl },
-
- [GPU_SHADER_2D_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
- [GPU_SHADER_2D_FLAT_COLOR] = { datatoc_gpu_shader_2D_flat_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_2D_SMOOTH_COLOR] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl,
- datatoc_gpu_shader_2D_smooth_color_frag_glsl },
- [GPU_SHADER_2D_SMOOTH_COLOR_DITHER] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl,
- datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl },
- [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] = { datatoc_gpu_shader_2D_image_vert_glsl,
- datatoc_gpu_shader_image_linear_frag_glsl },
- [GPU_SHADER_2D_IMAGE] = { datatoc_gpu_shader_2D_image_vert_glsl,
- datatoc_gpu_shader_image_frag_glsl },
- [GPU_SHADER_2D_IMAGE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl,
- datatoc_gpu_shader_image_color_frag_glsl },
- [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl,
- datatoc_gpu_shader_image_desaturate_frag_glsl },
- [GPU_SHADER_2D_IMAGE_ALPHA_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl,
- datatoc_gpu_shader_image_alpha_color_frag_glsl },
- [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl,
- datatoc_gpu_shader_image_shuffle_color_frag_glsl },
- [GPU_SHADER_2D_IMAGE_RECT_COLOR] = { datatoc_gpu_shader_2D_image_rect_vert_glsl,
- datatoc_gpu_shader_image_color_frag_glsl },
- [GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] = { datatoc_gpu_shader_2D_image_multi_rect_vert_glsl,
- datatoc_gpu_shader_image_varying_color_frag_glsl },
-
- [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
- [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
- [GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_3D_FLAT_COLOR_U32] = { datatoc_gpu_shader_3D_flat_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_3D_SMOOTH_COLOR] = { datatoc_gpu_shader_3D_smooth_color_vert_glsl,
- datatoc_gpu_shader_3D_smooth_color_frag_glsl },
- [GPU_SHADER_3D_DEPTH_ONLY] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_depth_only_frag_glsl },
- [GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl,
- datatoc_gpu_shader_uniform_color_frag_glsl },
-
- [GPU_SHADER_3D_GROUNDPOINT] = { datatoc_gpu_shader_3D_groundpoint_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl },
- [GPU_SHADER_3D_GROUNDLINE] = { datatoc_gpu_shader_3D_passthrough_vert_glsl,
- datatoc_gpu_shader_uniform_color_frag_glsl,
- datatoc_gpu_shader_3D_groundline_geom_glsl },
-
- [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl,
- datatoc_gpu_shader_2D_line_dashed_frag_glsl,
- datatoc_gpu_shader_2D_line_dashed_geom_glsl },
- [GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl,
- datatoc_gpu_shader_2D_line_dashed_frag_glsl,
- datatoc_gpu_shader_2D_line_dashed_geom_glsl },
-
- [GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR] =
- { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl,
- datatoc_gpu_shader_simple_lighting_frag_glsl},
- [GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl},
- [GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl},
- [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl},
- [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl},
-
- [GPU_SHADER_CAMERA] = { datatoc_gpu_shader_instance_camera_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl},
- [GPU_SHADER_DISTANCE_LINES] = { datatoc_gpu_shader_instance_distance_line_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl},
-
- [GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
- { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl },
- [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] =
- { datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
- datatoc_gpu_shader_point_varying_color_frag_glsl },
- [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
- { datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_aa_frag_glsl },
- [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] =
- { datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
- [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] =
- { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl,
- datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl },
- [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_frag_glsl },
- [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = { datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl,
- datatoc_gpu_shader_point_varying_color_frag_glsl },
- [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_point_varying_size_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_frag_glsl },
- [GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] =
- { datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl,
- datatoc_gpu_shader_point_varying_color_frag_glsl },
- [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
- { datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_aa_frag_glsl },
- [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] =
- { datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
-
- [GPU_SHADER_INSTANCE_UNIFORM_COLOR] = { datatoc_gpu_shader_instance_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
- [GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] =
- { datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl,
- datatoc_gpu_shader_flat_id_frag_glsl },
- [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] =
- { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] =
- { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR] = { datatoc_gpu_shader_instance_edges_variying_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl,
- datatoc_gpu_shader_instance_edges_variying_color_geom_glsl},
-
- [GPU_SHADER_2D_AREA_EDGES] = { datatoc_gpu_shader_2D_area_borders_vert_glsl,
- datatoc_gpu_shader_uniform_color_frag_glsl},
- [GPU_SHADER_2D_WIDGET_BASE] = { datatoc_gpu_shader_2D_widget_base_vert_glsl,
- datatoc_gpu_shader_2D_widget_base_frag_glsl},
- [GPU_SHADER_2D_WIDGET_BASE_INST] = { datatoc_gpu_shader_2D_widget_base_vert_glsl,
- datatoc_gpu_shader_2D_widget_base_frag_glsl},
- [GPU_SHADER_2D_WIDGET_SHADOW] = { datatoc_gpu_shader_2D_widget_shadow_vert_glsl,
- datatoc_gpu_shader_2D_widget_shadow_frag_glsl },
- [GPU_SHADER_2D_NODELINK] = { datatoc_gpu_shader_2D_nodelink_vert_glsl,
- datatoc_gpu_shader_2D_nodelink_frag_glsl },
- [GPU_SHADER_2D_NODELINK_INST] = { datatoc_gpu_shader_2D_nodelink_vert_glsl,
- datatoc_gpu_shader_2D_nodelink_frag_glsl },
-
- [GPU_SHADER_GPENCIL_STROKE] = { datatoc_gpu_shader_gpencil_stroke_vert_glsl,
- datatoc_gpu_shader_gpencil_stroke_frag_glsl,
- datatoc_gpu_shader_gpencil_stroke_geom_glsl },
-
- [GPU_SHADER_GPENCIL_FILL] = { datatoc_gpu_shader_gpencil_fill_vert_glsl,
- datatoc_gpu_shader_gpencil_fill_frag_glsl },
- };
-
if (builtin_shaders[shader] == NULL) {
- /* just a few special cases */
- const char *defines = NULL;
- switch (shader) {
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2:
- defines = "#define SAMPLES 2\n";
- break;
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST:
- defines = "#define SAMPLES 2\n"
- "#define USE_DEPTH\n";
- break;
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4:
- defines = "#define SAMPLES 4\n";
- break;
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST:
- defines = "#define SAMPLES 4\n"
- "#define USE_DEPTH\n";
- break;
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8:
- defines = "#define SAMPLES 8\n";
- break;
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST:
- defines = "#define SAMPLES 8\n"
- "#define USE_DEPTH\n";
- break;
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16:
- defines = "#define SAMPLES 16\n";
- break;
- case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST:
- defines = "#define SAMPLES 16\n"
- "#define USE_DEPTH\n";
- break;
- case GPU_SHADER_2D_WIDGET_BASE_INST:
- case GPU_SHADER_2D_NODELINK_INST:
- defines = "#define USE_INSTANCE\n";
- break;
- case GPU_SHADER_SMOKE_COBA:
- defines = "#define USE_COBA\n";
- break;
- case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE:
- case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE:
- defines = "#define UNIFORM_SCALE\n";
- break;
- case GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS:
- defines = "#define AXIS_NAME\n";
- break;
- case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR:
- defines = "#define USE_INSTANCE_COLOR\n";
- break;
- case GPU_SHADER_3D_FLAT_COLOR_U32:
- case GPU_SHADER_3D_UNIFORM_COLOR_U32:
- defines = "#define USE_COLOR_U32\n";
- break;
- case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR:
- defines = "#define USE_FLAT_NORMAL\n";
- break;
- default:
- break;
- }
+ const char *defines = gpu_shader_get_builtin_shader_defines(shader);
const GPUShaderStages *stages = builtin_shader_stages + shader;
@@ -922,6 +1023,18 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
return builtin_shaders[shader];
}
+void GPU_shader_get_builtin_shader_code(
+ GPUBuiltinShader shader,
+ const char **vert, const char **frag,
+ const char **geom, const char **defines)
+{
+ const GPUShaderStages *stages = builtin_shader_stages + shader;
+ *vert = stages->vert;
+ *frag = stages->frag;
+ *geom = stages->geom;
+ *defines = gpu_shader_get_builtin_shader_defines(shader);
+}
+
#define MAX_DEFINES 100
void GPU_shader_free_builtin_shaders(void)