diff options
author | mano-wii <germano.costa@ig.com.br> | 2018-09-14 15:32:19 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2018-09-14 15:46:19 +0300 |
commit | 1287965089a851c46e9a1a23c55ebc90b00b4e14 (patch) | |
tree | 430505da2894fda1e95ccb82b6bc4845ee7d5c4c /source/blender/gpu/intern/gpu_shader.c | |
parent | d15928c2344718e47d9025fe5b18ff033366dc5c (diff) |
GPU module: Initial implementation of the `gpu.shader` submodule.
Differential Revision: https://developer.blender.org/D3688
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 593 |
1 files changed, 353 insertions, 240 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 55ba862548e..5c3776fc7b7 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -648,251 +648,352 @@ int GPU_shader_get_attribute(GPUShader *shader, const char *name) return attrib ? attrib->location : -1; } +static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = { + [GPU_SHADER_SMOKE] = + { datatoc_gpu_shader_smoke_vert_glsl, + datatoc_gpu_shader_smoke_frag_glsl }, + [GPU_SHADER_SMOKE_FIRE] = + { datatoc_gpu_shader_smoke_vert_glsl, + datatoc_gpu_shader_smoke_frag_glsl }, + [GPU_SHADER_SMOKE_COBA] = + { datatoc_gpu_shader_smoke_vert_glsl, + datatoc_gpu_shader_smoke_frag_glsl }, + + [GPU_SHADER_TEXT] = + { datatoc_gpu_shader_text_vert_glsl, + datatoc_gpu_shader_text_frag_glsl, + datatoc_gpu_shader_text_geom_glsl }, + [GPU_SHADER_TEXT_SIMPLE] = + { datatoc_gpu_shader_text_simple_vert_glsl, + datatoc_gpu_shader_text_frag_glsl, + datatoc_gpu_shader_text_simple_geom_glsl }, + [GPU_SHADER_KEYFRAME_DIAMOND] = + { datatoc_gpu_shader_keyframe_diamond_vert_glsl, + datatoc_gpu_shader_keyframe_diamond_frag_glsl }, + [GPU_SHADER_EDGES_FRONT_BACK_PERSP] = + { datatoc_gpu_shader_edges_front_back_persp_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl, /* this version is */ + datatoc_gpu_shader_edges_front_back_persp_geom_glsl }, /* magical but slooow */ + [GPU_SHADER_EDGES_FRONT_BACK_ORTHO] = + { datatoc_gpu_shader_edges_front_back_ortho_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl }, + [GPU_SHADER_EDGES_OVERLAY_SIMPLE] = + { datatoc_gpu_shader_3D_vert_glsl, + datatoc_gpu_shader_edges_overlay_frag_glsl, + datatoc_gpu_shader_edges_overlay_simple_geom_glsl }, + [GPU_SHADER_EDGES_OVERLAY] = + { datatoc_gpu_shader_edges_overlay_vert_glsl, + datatoc_gpu_shader_edges_overlay_frag_glsl, + datatoc_gpu_shader_edges_overlay_geom_glsl }, + [GPU_SHADER_SIMPLE_LIGHTING] = + { datatoc_gpu_shader_3D_normal_vert_glsl, + datatoc_gpu_shader_simple_lighting_frag_glsl }, + /* Use 'USE_FLAT_NORMAL' to make flat shader from smooth */ + [GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR] = + { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, + datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, + [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR] = + { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, + datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, + [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA] = + { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, + datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl }, + + [GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] = + { datatoc_gpu_shader_3D_image_vert_glsl, + datatoc_gpu_shader_image_mask_uniform_color_frag_glsl }, + [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] = + { datatoc_gpu_shader_3D_image_vert_glsl, + datatoc_gpu_shader_image_modulate_alpha_frag_glsl }, + [GPU_SHADER_3D_IMAGE_DEPTH] = + { datatoc_gpu_shader_3D_image_vert_glsl, + datatoc_gpu_shader_image_depth_linear_frag_glsl }, + [GPU_SHADER_3D_IMAGE_DEPTH_COPY] = + { datatoc_gpu_shader_3D_image_vert_glsl, + datatoc_gpu_shader_image_depth_copy_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, + + [GPU_SHADER_2D_IMAGE_INTERLACE] = + { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_interlace_frag_glsl }, + [GPU_SHADER_2D_CHECKER] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_checker_frag_glsl }, + + [GPU_SHADER_2D_DIAG_STRIPES] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_diag_stripes_frag_glsl }, + + [GPU_SHADER_2D_UNIFORM_COLOR] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_uniform_color_frag_glsl }, + [GPU_SHADER_2D_FLAT_COLOR] = + { datatoc_gpu_shader_2D_flat_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl }, + [GPU_SHADER_2D_SMOOTH_COLOR] = + { datatoc_gpu_shader_2D_smooth_color_vert_glsl, + datatoc_gpu_shader_2D_smooth_color_frag_glsl }, + [GPU_SHADER_2D_SMOOTH_COLOR_DITHER] = + { datatoc_gpu_shader_2D_smooth_color_vert_glsl, + datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl }, + [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] = + { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_linear_frag_glsl }, + [GPU_SHADER_2D_IMAGE] = + { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_frag_glsl }, + [GPU_SHADER_2D_IMAGE_COLOR] = + { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_color_frag_glsl }, + [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] = + { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_desaturate_frag_glsl }, + [GPU_SHADER_2D_IMAGE_ALPHA_COLOR] = + { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_alpha_color_frag_glsl }, + [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = + { datatoc_gpu_shader_2D_image_vert_glsl, + datatoc_gpu_shader_image_shuffle_color_frag_glsl }, + [GPU_SHADER_2D_IMAGE_RECT_COLOR] = + { datatoc_gpu_shader_2D_image_rect_vert_glsl, + datatoc_gpu_shader_image_color_frag_glsl }, + [GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] = + { datatoc_gpu_shader_2D_image_multi_rect_vert_glsl, + datatoc_gpu_shader_image_varying_color_frag_glsl }, + + [GPU_SHADER_3D_UNIFORM_COLOR] = + { datatoc_gpu_shader_3D_vert_glsl, + datatoc_gpu_shader_uniform_color_frag_glsl }, + [GPU_SHADER_3D_UNIFORM_COLOR_U32] = + { datatoc_gpu_shader_3D_vert_glsl, + datatoc_gpu_shader_uniform_color_frag_glsl }, + [GPU_SHADER_3D_FLAT_COLOR] = + { datatoc_gpu_shader_3D_flat_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl }, + [GPU_SHADER_3D_FLAT_COLOR_U32] = + { datatoc_gpu_shader_3D_flat_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl }, + [GPU_SHADER_3D_SMOOTH_COLOR] = + { datatoc_gpu_shader_3D_smooth_color_vert_glsl, + datatoc_gpu_shader_3D_smooth_color_frag_glsl }, + [GPU_SHADER_3D_DEPTH_ONLY] = + { datatoc_gpu_shader_3D_vert_glsl, + datatoc_gpu_shader_depth_only_frag_glsl }, + [GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] = + { datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl, + datatoc_gpu_shader_uniform_color_frag_glsl }, + + [GPU_SHADER_3D_GROUNDPOINT] = + { datatoc_gpu_shader_3D_groundpoint_vert_glsl, + datatoc_gpu_shader_point_uniform_color_frag_glsl }, + [GPU_SHADER_3D_GROUNDLINE] = + { datatoc_gpu_shader_3D_passthrough_vert_glsl, + datatoc_gpu_shader_uniform_color_frag_glsl, + datatoc_gpu_shader_3D_groundline_geom_glsl }, + + [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = + { datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl, + datatoc_gpu_shader_2D_line_dashed_frag_glsl, + datatoc_gpu_shader_2D_line_dashed_geom_glsl }, + [GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] = + { datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl, + datatoc_gpu_shader_2D_line_dashed_frag_glsl, + datatoc_gpu_shader_2D_line_dashed_geom_glsl }, + + [GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR] = + { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, + datatoc_gpu_shader_simple_lighting_frag_glsl}, + [GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR] = + { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl}, + [GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = + { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl}, + [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = + { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl}, + [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED] = + { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl}, + + [GPU_SHADER_CAMERA] = + { datatoc_gpu_shader_instance_camera_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl}, + [GPU_SHADER_DISTANCE_LINES] = + { datatoc_gpu_shader_instance_distance_line_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl}, + + [GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] = + { datatoc_gpu_shader_2D_vert_glsl, + datatoc_gpu_shader_point_uniform_color_frag_glsl }, + [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] = + { datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl, + datatoc_gpu_shader_point_varying_color_frag_glsl }, + [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = + { datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl, + datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, + [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = + { datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl, + datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, + [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] = + { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl, + datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl }, + [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] = + { datatoc_gpu_shader_3D_vert_glsl, + datatoc_gpu_shader_point_uniform_color_frag_glsl }, + [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = + { datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl, + datatoc_gpu_shader_point_varying_color_frag_glsl }, + [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] = + { datatoc_gpu_shader_3D_point_varying_size_vert_glsl, + datatoc_gpu_shader_point_uniform_color_frag_glsl }, + [GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] = + { datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl, + datatoc_gpu_shader_point_varying_color_frag_glsl }, + [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = + { datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl, + datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, + [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = + { datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl, + datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, + + [GPU_SHADER_INSTANCE_UNIFORM_COLOR] = + { datatoc_gpu_shader_instance_vert_glsl, + datatoc_gpu_shader_uniform_color_frag_glsl }, + [GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] = + { datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl, + datatoc_gpu_shader_flat_id_frag_glsl }, + [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] = + { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl }, + [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] = + { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl }, + [GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR] = + { datatoc_gpu_shader_instance_edges_variying_color_vert_glsl, + datatoc_gpu_shader_flat_color_frag_glsl, + datatoc_gpu_shader_instance_edges_variying_color_geom_glsl}, + + [GPU_SHADER_2D_AREA_EDGES] = + { datatoc_gpu_shader_2D_area_borders_vert_glsl, + datatoc_gpu_shader_uniform_color_frag_glsl}, + [GPU_SHADER_2D_WIDGET_BASE] = + { datatoc_gpu_shader_2D_widget_base_vert_glsl, + datatoc_gpu_shader_2D_widget_base_frag_glsl}, + [GPU_SHADER_2D_WIDGET_BASE_INST] = + { datatoc_gpu_shader_2D_widget_base_vert_glsl, + datatoc_gpu_shader_2D_widget_base_frag_glsl}, + [GPU_SHADER_2D_WIDGET_SHADOW] = + { datatoc_gpu_shader_2D_widget_shadow_vert_glsl, + datatoc_gpu_shader_2D_widget_shadow_frag_glsl }, + [GPU_SHADER_2D_NODELINK] = + { datatoc_gpu_shader_2D_nodelink_vert_glsl, + datatoc_gpu_shader_2D_nodelink_frag_glsl }, + [GPU_SHADER_2D_NODELINK_INST] = + { datatoc_gpu_shader_2D_nodelink_vert_glsl, + datatoc_gpu_shader_2D_nodelink_frag_glsl }, + + [GPU_SHADER_GPENCIL_STROKE] = + { datatoc_gpu_shader_gpencil_stroke_vert_glsl, + datatoc_gpu_shader_gpencil_stroke_frag_glsl, + datatoc_gpu_shader_gpencil_stroke_geom_glsl }, + + [GPU_SHADER_GPENCIL_FILL] = + { datatoc_gpu_shader_gpencil_fill_vert_glsl, + datatoc_gpu_shader_gpencil_fill_frag_glsl }, +}; + +/* just a few special cases */ +static const char *gpu_shader_get_builtin_shader_defines( + GPUBuiltinShader shader) +{ + switch (shader) { + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2: + return "#define SAMPLES 2\n"; + + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST: + return "#define SAMPLES 2\n" + "#define USE_DEPTH\n"; + + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4: + return "#define SAMPLES 4\n"; + + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST: + return "#define SAMPLES 4\n" + "#define USE_DEPTH\n"; + + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8: + return "#define SAMPLES 8\n"; + + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST: + return "#define SAMPLES 8\n" + "#define USE_DEPTH\n"; + + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16: + return "#define SAMPLES 16\n"; + + case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST: + return "#define SAMPLES 16\n" + "#define USE_DEPTH\n"; + + case GPU_SHADER_2D_WIDGET_BASE_INST: + case GPU_SHADER_2D_NODELINK_INST: + return "#define USE_INSTANCE\n"; + + case GPU_SHADER_SMOKE_COBA: + return "#define USE_COBA\n"; + + case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE: + case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE: + return "#define UNIFORM_SCALE\n"; + + case GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS: + return "#define AXIS_NAME\n"; + + case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR: + return "#define USE_INSTANCE_COLOR\n"; + + case GPU_SHADER_3D_FLAT_COLOR_U32: + case GPU_SHADER_3D_UNIFORM_COLOR_U32: + return "#define USE_COLOR_U32\n"; + + case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR: + return "#define USE_FLAT_NORMAL\n"; + + default: + return NULL; + } +} + GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) { BLI_assert(shader != GPU_NUM_BUILTIN_SHADERS); /* don't be a troll */ - static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = { - [GPU_SHADER_SMOKE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, - [GPU_SHADER_SMOKE_FIRE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, - [GPU_SHADER_SMOKE_COBA] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, - - [GPU_SHADER_TEXT] = { datatoc_gpu_shader_text_vert_glsl, - datatoc_gpu_shader_text_frag_glsl, - datatoc_gpu_shader_text_geom_glsl }, - [GPU_SHADER_TEXT_SIMPLE] = { datatoc_gpu_shader_text_simple_vert_glsl, - datatoc_gpu_shader_text_frag_glsl, - datatoc_gpu_shader_text_simple_geom_glsl }, - [GPU_SHADER_KEYFRAME_DIAMOND] = { datatoc_gpu_shader_keyframe_diamond_vert_glsl, - datatoc_gpu_shader_keyframe_diamond_frag_glsl }, - [GPU_SHADER_EDGES_FRONT_BACK_PERSP] = { datatoc_gpu_shader_edges_front_back_persp_vert_glsl, - /* this version is */ datatoc_gpu_shader_flat_color_frag_glsl, - /* magical but slooow */ datatoc_gpu_shader_edges_front_back_persp_geom_glsl }, - [GPU_SHADER_EDGES_FRONT_BACK_ORTHO] = { datatoc_gpu_shader_edges_front_back_ortho_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl }, - [GPU_SHADER_EDGES_OVERLAY_SIMPLE] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_edges_overlay_frag_glsl, - datatoc_gpu_shader_edges_overlay_simple_geom_glsl }, - [GPU_SHADER_EDGES_OVERLAY] = { datatoc_gpu_shader_edges_overlay_vert_glsl, - datatoc_gpu_shader_edges_overlay_frag_glsl, - datatoc_gpu_shader_edges_overlay_geom_glsl }, - [GPU_SHADER_SIMPLE_LIGHTING] = { datatoc_gpu_shader_3D_normal_vert_glsl, datatoc_gpu_shader_simple_lighting_frag_glsl }, - /* Use 'USE_FLAT_NORMAL' to make flat shader from smooth */ - [GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, - [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, - [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl }, - - [GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_image_vert_glsl, - datatoc_gpu_shader_image_mask_uniform_color_frag_glsl }, - [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] = { datatoc_gpu_shader_3D_image_vert_glsl, - datatoc_gpu_shader_image_modulate_alpha_frag_glsl }, - [GPU_SHADER_3D_IMAGE_DEPTH] = { datatoc_gpu_shader_3D_image_vert_glsl, - datatoc_gpu_shader_image_depth_linear_frag_glsl }, - [GPU_SHADER_3D_IMAGE_DEPTH_COPY] = { datatoc_gpu_shader_3D_image_vert_glsl, - datatoc_gpu_shader_image_depth_copy_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, - - [GPU_SHADER_2D_IMAGE_INTERLACE] = { datatoc_gpu_shader_2D_image_vert_glsl, - datatoc_gpu_shader_image_interlace_frag_glsl }, - [GPU_SHADER_2D_CHECKER] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_checker_frag_glsl }, - - [GPU_SHADER_2D_DIAG_STRIPES] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_diag_stripes_frag_glsl }, - - [GPU_SHADER_2D_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, - [GPU_SHADER_2D_FLAT_COLOR] = { datatoc_gpu_shader_2D_flat_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl }, - [GPU_SHADER_2D_SMOOTH_COLOR] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl, - datatoc_gpu_shader_2D_smooth_color_frag_glsl }, - [GPU_SHADER_2D_SMOOTH_COLOR_DITHER] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl, - datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl }, - [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] = { datatoc_gpu_shader_2D_image_vert_glsl, - datatoc_gpu_shader_image_linear_frag_glsl }, - [GPU_SHADER_2D_IMAGE] = { datatoc_gpu_shader_2D_image_vert_glsl, - datatoc_gpu_shader_image_frag_glsl }, - [GPU_SHADER_2D_IMAGE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, - datatoc_gpu_shader_image_color_frag_glsl }, - [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, - datatoc_gpu_shader_image_desaturate_frag_glsl }, - [GPU_SHADER_2D_IMAGE_ALPHA_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, - datatoc_gpu_shader_image_alpha_color_frag_glsl }, - [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, - datatoc_gpu_shader_image_shuffle_color_frag_glsl }, - [GPU_SHADER_2D_IMAGE_RECT_COLOR] = { datatoc_gpu_shader_2D_image_rect_vert_glsl, - datatoc_gpu_shader_image_color_frag_glsl }, - [GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] = { datatoc_gpu_shader_2D_image_multi_rect_vert_glsl, - datatoc_gpu_shader_image_varying_color_frag_glsl }, - - [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, - [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, - [GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl }, - [GPU_SHADER_3D_FLAT_COLOR_U32] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl }, - [GPU_SHADER_3D_SMOOTH_COLOR] = { datatoc_gpu_shader_3D_smooth_color_vert_glsl, - datatoc_gpu_shader_3D_smooth_color_frag_glsl }, - [GPU_SHADER_3D_DEPTH_ONLY] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_depth_only_frag_glsl }, - [GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl, - datatoc_gpu_shader_uniform_color_frag_glsl }, - - [GPU_SHADER_3D_GROUNDPOINT] = { datatoc_gpu_shader_3D_groundpoint_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl }, - [GPU_SHADER_3D_GROUNDLINE] = { datatoc_gpu_shader_3D_passthrough_vert_glsl, - datatoc_gpu_shader_uniform_color_frag_glsl, - datatoc_gpu_shader_3D_groundline_geom_glsl }, - - [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl, - datatoc_gpu_shader_2D_line_dashed_frag_glsl, - datatoc_gpu_shader_2D_line_dashed_geom_glsl }, - [GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl, - datatoc_gpu_shader_2D_line_dashed_frag_glsl, - datatoc_gpu_shader_2D_line_dashed_geom_glsl }, - - [GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR] = - { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, - datatoc_gpu_shader_simple_lighting_frag_glsl}, - [GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl}, - [GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl}, - [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl}, - [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl}, - - [GPU_SHADER_CAMERA] = { datatoc_gpu_shader_instance_camera_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl}, - [GPU_SHADER_DISTANCE_LINES] = { datatoc_gpu_shader_instance_distance_line_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl}, - - [GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] = - { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl }, - [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] = - { datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl, - datatoc_gpu_shader_point_varying_color_frag_glsl }, - [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = - { datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl, - datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, - [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = - { datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl, - datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, - [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] = - { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl, - datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl }, - [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, - datatoc_gpu_shader_point_uniform_color_frag_glsl }, - [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = { datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl, - datatoc_gpu_shader_point_varying_color_frag_glsl }, - [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_point_varying_size_vert_glsl, - datatoc_gpu_shader_point_uniform_color_frag_glsl }, - [GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] = - { datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl, - datatoc_gpu_shader_point_varying_color_frag_glsl }, - [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = - { datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl, - datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, - [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = - { datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl, - datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, - - [GPU_SHADER_INSTANCE_UNIFORM_COLOR] = { datatoc_gpu_shader_instance_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, - [GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] = - { datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl, - datatoc_gpu_shader_flat_id_frag_glsl }, - [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] = - { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl }, - [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] = - { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl }, - [GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR] = { datatoc_gpu_shader_instance_edges_variying_color_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl, - datatoc_gpu_shader_instance_edges_variying_color_geom_glsl}, - - [GPU_SHADER_2D_AREA_EDGES] = { datatoc_gpu_shader_2D_area_borders_vert_glsl, - datatoc_gpu_shader_uniform_color_frag_glsl}, - [GPU_SHADER_2D_WIDGET_BASE] = { datatoc_gpu_shader_2D_widget_base_vert_glsl, - datatoc_gpu_shader_2D_widget_base_frag_glsl}, - [GPU_SHADER_2D_WIDGET_BASE_INST] = { datatoc_gpu_shader_2D_widget_base_vert_glsl, - datatoc_gpu_shader_2D_widget_base_frag_glsl}, - [GPU_SHADER_2D_WIDGET_SHADOW] = { datatoc_gpu_shader_2D_widget_shadow_vert_glsl, - datatoc_gpu_shader_2D_widget_shadow_frag_glsl }, - [GPU_SHADER_2D_NODELINK] = { datatoc_gpu_shader_2D_nodelink_vert_glsl, - datatoc_gpu_shader_2D_nodelink_frag_glsl }, - [GPU_SHADER_2D_NODELINK_INST] = { datatoc_gpu_shader_2D_nodelink_vert_glsl, - datatoc_gpu_shader_2D_nodelink_frag_glsl }, - - [GPU_SHADER_GPENCIL_STROKE] = { datatoc_gpu_shader_gpencil_stroke_vert_glsl, - datatoc_gpu_shader_gpencil_stroke_frag_glsl, - datatoc_gpu_shader_gpencil_stroke_geom_glsl }, - - [GPU_SHADER_GPENCIL_FILL] = { datatoc_gpu_shader_gpencil_fill_vert_glsl, - datatoc_gpu_shader_gpencil_fill_frag_glsl }, - }; - if (builtin_shaders[shader] == NULL) { - /* just a few special cases */ - const char *defines = NULL; - switch (shader) { - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2: - defines = "#define SAMPLES 2\n"; - break; - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST: - defines = "#define SAMPLES 2\n" - "#define USE_DEPTH\n"; - break; - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4: - defines = "#define SAMPLES 4\n"; - break; - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST: - defines = "#define SAMPLES 4\n" - "#define USE_DEPTH\n"; - break; - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8: - defines = "#define SAMPLES 8\n"; - break; - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST: - defines = "#define SAMPLES 8\n" - "#define USE_DEPTH\n"; - break; - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16: - defines = "#define SAMPLES 16\n"; - break; - case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST: - defines = "#define SAMPLES 16\n" - "#define USE_DEPTH\n"; - break; - case GPU_SHADER_2D_WIDGET_BASE_INST: - case GPU_SHADER_2D_NODELINK_INST: - defines = "#define USE_INSTANCE\n"; - break; - case GPU_SHADER_SMOKE_COBA: - defines = "#define USE_COBA\n"; - break; - case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE: - case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE: - defines = "#define UNIFORM_SCALE\n"; - break; - case GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS: - defines = "#define AXIS_NAME\n"; - break; - case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR: - defines = "#define USE_INSTANCE_COLOR\n"; - break; - case GPU_SHADER_3D_FLAT_COLOR_U32: - case GPU_SHADER_3D_UNIFORM_COLOR_U32: - defines = "#define USE_COLOR_U32\n"; - break; - case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR: - defines = "#define USE_FLAT_NORMAL\n"; - break; - default: - break; - } + const char *defines = gpu_shader_get_builtin_shader_defines(shader); const GPUShaderStages *stages = builtin_shader_stages + shader; @@ -922,6 +1023,18 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) return builtin_shaders[shader]; } +void GPU_shader_get_builtin_shader_code( + GPUBuiltinShader shader, + const char **vert, const char **frag, + const char **geom, const char **defines) +{ + const GPUShaderStages *stages = builtin_shader_stages + shader; + *vert = stages->vert; + *frag = stages->frag; + *geom = stages->geom; + *defines = gpu_shader_get_builtin_shader_defines(shader); +} + #define MAX_DEFINES 100 void GPU_shader_free_builtin_shaders(void) |