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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:18:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:19:04 +0300 |
commit | 804e90b42d728ecb1073af8d0bae15a91b13a469 (patch) | |
tree | 309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/gpu/intern/gpu_shader.c | |
parent | 58cdab8b9759dd59b55895f2f76b9624addbb324 (diff) |
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index ae2c7864e36..c950a1daaa5 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -80,7 +80,7 @@ extern char datatoc_gpu_shader_2D_nodelink_vert_glsl[]; extern char datatoc_gpu_shader_3D_image_vert_glsl[]; extern char datatoc_gpu_shader_image_frag_glsl[]; -extern char datatoc_gpu_shader_image_linear_frag_glsl[]; +extern char datatoc_gpu_shader_image_overlays_merge_frag_glsl[]; extern char datatoc_gpu_shader_image_color_frag_glsl[]; extern char datatoc_gpu_shader_image_desaturate_frag_glsl[]; extern char datatoc_gpu_shader_image_varying_color_frag_glsl[]; @@ -1008,10 +1008,10 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { .vert = datatoc_gpu_shader_2D_smooth_color_vert_glsl, .frag = datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl, }, - [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] = + [GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE] = { .vert = datatoc_gpu_shader_2D_image_vert_glsl, - .frag = datatoc_gpu_shader_image_linear_frag_glsl, + .frag = datatoc_gpu_shader_image_overlays_merge_frag_glsl, }, [GPU_SHADER_2D_IMAGE] = { |