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authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/gpu/intern/gpu_shader.c
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index ae2c7864e36..c950a1daaa5 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -80,7 +80,7 @@ extern char datatoc_gpu_shader_2D_nodelink_vert_glsl[];
extern char datatoc_gpu_shader_3D_image_vert_glsl[];
extern char datatoc_gpu_shader_image_frag_glsl[];
-extern char datatoc_gpu_shader_image_linear_frag_glsl[];
+extern char datatoc_gpu_shader_image_overlays_merge_frag_glsl[];
extern char datatoc_gpu_shader_image_color_frag_glsl[];
extern char datatoc_gpu_shader_image_desaturate_frag_glsl[];
extern char datatoc_gpu_shader_image_varying_color_frag_glsl[];
@@ -1008,10 +1008,10 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.vert = datatoc_gpu_shader_2D_smooth_color_vert_glsl,
.frag = datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl,
},
- [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] =
+ [GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE] =
{
.vert = datatoc_gpu_shader_2D_image_vert_glsl,
- .frag = datatoc_gpu_shader_image_linear_frag_glsl,
+ .frag = datatoc_gpu_shader_image_overlays_merge_frag_glsl,
},
[GPU_SHADER_2D_IMAGE] =
{