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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:27:41 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:28:40 +0300 |
commit | 0cff044d84646c2890f13b8915eb708861bb36d6 (patch) | |
tree | aae39c4caf63669e0ae760294abc2461ce1c26c1 /source/blender/gpu/intern/gpu_shader.c | |
parent | ea61700a2d3b42989734f447bd37dcce9c827c42 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 66945b13aba..5e35b9279d4 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -280,7 +280,7 @@ static void gpu_dump_shaders(const char **code, const int num_shaders, const cha } /* We use the same shader index for shaders in the same program. - * So we call this function once before calling for the invidual shaders. */ + * So we call this function once before calling for the individual shaders. */ static int shader_index = 0; if (code == NULL) { shader_index++; |